Just sit there and spin, even when it get blown up?
I am making a survival game, and every time a rocket hits an unanchored spinner, it goes away and it gets annoying without an regeneration script.
part = script.Parent
while wait() do
part.CFrame = part.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0) -- 0.1 is how much it increments so it's 1/10th a stud
end