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Lua_Basics
#182514401Wednesday, January 27, 2016 8:34 PM GMT

All information is in this forum post: http://forum.roblox.com/Forum/ShowPost.aspx?PostID=182366950 Post on this forum if interested, msg me for more details and we will discuss the price (robux). I just need this script fixed. (for pay)
JarodOfOrbiter
#182514431Wednesday, January 27, 2016 8:34 PM GMT

WaitForChild?
Lua_Basics
#182514520Wednesday, January 27, 2016 8:35 PM GMT

Lol nope, my weld isnt firing and it says "Bullets" isnt a valid member of tool, i made a model of this tool and a game (example) of what happens and u can do F9 to check the errors.
Lua_Basics
#182514554Wednesday, January 27, 2016 8:36 PM GMT

Lua_Basics
#182514713Wednesday, January 27, 2016 8:39 PM GMT

bump, ive been trying to fix this for 5 days...
Lua_Basics
#182514969Wednesday, January 27, 2016 8:43 PM GMT

any1?
KapKing47
#182516044Wednesday, January 27, 2016 9:02 PM GMT

Lmfao... I'm pretty certain that u a) Haven't made "Bullets". b) Have put "Bullets" somewhere other than the script's parent. "My Life is going Good... but..."
Lua_Basics
#182521076Wednesday, January 27, 2016 10:19 PM GMT

My friend, you have no idea frankly what your talking about... Did u even check the model i linked;.. Script.Parent.Bullets is a value and yes its a thing, thats why im unsure its erroring...
KapKing47
#182523034Wednesday, January 27, 2016 10:49 PM GMT

Um, sry, can't check the model, studio too laggy to even open it :/ Well then try do this at the top of the script: while not script.Parent:FindFirstChild('Bullets') do wait() end "My Life is going Good... but..."
Lua_Basics
#182523254Wednesday, January 27, 2016 10:53 PM GMT

Bullets is not a valid member of tool, i have a script w/o this part (below) and it doesnt error, so idk what i did wrong... (the error part is the well part below) script.Parent.Bullets.Changed:connect(function() local character = script.Parent.Parent.Name local player = game.Players:findFirstChild(""..character.."") local ZValue = nil local InsertedValue = nil if (script.Parent.Bullets.Value<=0) and (debounce==false) then if (script.Parent.Ammo.Value>0) then debounce=true if script.Parent.Ammo.Value + script.Parent.Bullets.Value > 8 then script.Parent.Ammo.Value = script.Parent.Ammo.Value - (8 - script.Parent.Bullets.Value) InsertedValue = 8 else InsertedValue = script.Parent.Bullets.Value + script.Parent.Ammo.Value script.Parent.Ammo.Value = 0 end script.Parent.Bullets.Value = 0 script.Parent.Handle.Reload:play() player.PlayerGui.GameGui.Ammo.Text = "RELOADING" wait(1) if script.Parent.BoltCheck.Value == true then script.Parent.Slide.Weld.C1 = script.Parent.Slide.Weld.C1 + Vector3.new(-0.25, 0, 0) script.Parent.Ejection.Weld.C1 = script.Parent.Ejection.Weld.C1 + Vector3.new(-0.25, 0, 0) script.Parent.Ejection.BrickColor = BrickColor.new(2) script.Parent.BoltCheck.Value = false end script.Parent.Bullets.Value = InsertedValue debounce=false end end end)
KapKing47
#182527258Wednesday, January 27, 2016 11:56 PM GMT

Ah, if I could check the script in studio I would, but sadly cant :/ "My Life is going Good... but..."

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