of     2   
chevron_rightchevron_rightchevron_right

AxFx
#182516547Wednesday, January 27, 2016 9:10 PM GMT

FOR SOME REASON THIS LINE REFUSES TO WORK IN SERVER MODE. Works in client mode. player.Character.Torso.CFrame = Garage.PlayerPad.CFrame However, MoveTo:() works just fine but it's inconsistent because it will usually spawn the player I want to move ontop of the building I want to move them inside of. What is even MORE ODD, is that this line works in SERVER MODE & CLIENT. player.Character.Torso.CFrame = Garage.VehicleSelect.Vehicle.Vehicle_1.Car.Body.VehicleSeat.CFrame No errors in the output.
AxFx
#182516684Wednesday, January 27, 2016 9:12 PM GMT

Before you say it's directories, it's not. It's also not within an if statement or anything that would make it possibly not function that line. HERE'S THE PASTEBIN. http://pastebin.com/322JBRtv
Semaphorism
#182516701Wednesday, January 27, 2016 9:12 PM GMT

Do this instead: player.Character:SetPrimaryPartCFrame(Garage.PlayerPad.CFrame * CFrame.new(0,5,0))
AxFx
#182516878Wednesday, January 27, 2016 9:15 PM GMT

Same thing, character did not move to that position.
Semaphorism
#182516961Wednesday, January 27, 2016 9:16 PM GMT

huh... I swear that worked before. I'll have to play around with it, I know I used to CFrame the character.
AxFx
#182517088Wednesday, January 27, 2016 9:18 PM GMT

IT SHOULD WORK! I don't understand why not, have a look at my paste bin. I have another line of player.Character.Torso.CFrame that works for putting the character into a vehicle seat, but for some reason not for the garage playerpad directory, even though it is correct and will work for other things. There is no findfirstchild for it either, and no output errors.
AxFx
#182518480Wednesday, January 27, 2016 9:39 PM GMT

This should not be complicated, any other work around?
AxFx
#182534196Thursday, January 28, 2016 1:52 AM GMT

Anyone?
adam1717
#182534802Thursday, January 28, 2016 2:01 AM GMT

1. Where are you doing it? Server or Client. 2. Stop using caps lock, it making you look like a 12 year old rager.
AxFx
#182535049Thursday, January 28, 2016 2:05 AM GMT

1. YOU DIDN'T READ THE FIRST LINE OF THIS POST. 2. I'M ANGRY, NOT 12, BUT RAGING. I have a right to use caps. :p
AxFx
#182535179Thursday, January 28, 2016 2:07 AM GMT

Sorry. 1. It's in a server script.
AxFx
#182536057Thursday, January 28, 2016 2:21 AM GMT

Anyone?
sayhisam1
#182536473Thursday, January 28, 2016 2:27 AM GMT

Where is the script located? If it is located anywhere within the Player folder, then it must be a localscript to run the code with FilteringEnabled. If it is located on the server, though, then it will run.
AxFx
#182537774Thursday, January 28, 2016 2:46 AM GMT

It is located in a brick within work space within a model.
AxFx
#182541743Thursday, January 28, 2016 3:55 AM GMT

Bump.
cofunction
#182541840Thursday, January 28, 2016 3:57 AM GMT

torso.CFrame = CFrame.new(Garage.PlayerPad.Position + Vector3.new(0, 3, 0)) #Code print("Song Link: http://www.roblox.com/Deorro-vs-Swedish-House-Mafia-Save-The-5-Hours-item?id=340827217")
AxFx
#182542800Thursday, January 28, 2016 4:13 AM GMT

Didn't work. I don't get it, MoveTo() doesn't work either now it seems... And it's just that second function, even though it runs it's almost like it skips that line entirely no matter what I put there. Only difference between the two functions was the character was anchored in the one that doesn't work, and I tried removing that and that wasn't the problem either...???
TsunaSenpai
#182544925Thursday, January 28, 2016 4:53 AM GMT

Use moveto() then lower it player.Character.Torso.CFrame = player.Character.Torso.CFrame* Cframe.new(0,-8,0)
cntkillme123
#182544970Thursday, January 28, 2016 4:54 AM GMT

Changing the CFrame should work fine, but are you changing it from a local script or from a regular script?
AxFx
#182572831Thursday, January 28, 2016 10:00 PM GMT

Like I already said, it's in a server script. And moveto() will not work either but the rest of the function works just fine.
Locard
#182573157Thursday, January 28, 2016 10:06 PM GMT

Is it spitting out any errors? Does Garage.PlayerPad exist on the server since it is in a server script?
AxFx
#182573460Thursday, January 28, 2016 10:11 PM GMT

Again like I said, no errors in output, directories are correct. If I remove .CFrame from the line that doesn't work it will error which mean the line is run, but does nothing. I think this is a legit bug, the same CFrame line works to put the character into a vehicle seat, but not a brick??? This only happens with filtering enabled on, which still makes 0 sense because it's done in a server script.
AxFx
#182573608Thursday, January 28, 2016 10:13 PM GMT

If I click play in client mode, both CFrame lines work just fine. If I start up server mode, only the player pad line does not function, and again no errors!!! Right, yes playerpad is a brick on the server, not installed by the client or anything.
Locard
#182573653Thursday, January 28, 2016 10:13 PM GMT

It's not a bug. My game is running pretty well and it applies both FE and torso CFraming. If the line of code is running, try printing out the CFrames of the torso before and after it to check if it is different or something. If all else fails, try moving the HumanoidRootPart instead.
AxFx
#182574761Thursday, January 28, 2016 10:31 PM GMT

Upon more testing, still having the same issue. I printed before and after the "problem" line. At first I didn't see the prints, but then realized it was printing on the server. So it prints, and runs past the line. I also noticed once when the server was slower than normal that the player quickly jumped to the playerpad position and went right back! Double checked for errors, 0. I thought my for, i v statements might have prevented the line from running, even after removing them the line runs and does nothing. I SWEAR THIS IS A BUG!

    of     2   
chevron_rightchevron_rightchevron_right