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Kacper
#182519066Wednesday, January 27, 2016 9:47 PM GMT

Hello, I have been experimenting a bit with BodyGyro and I have a problem, because I made a tool that allows you to carry items, parts and stuff but when I grab something I also want to rotate it so it's directed to my character's head. This is the part of the script that causes this: a.G.cframe = CFrame.new(a.G.cframe, plr.Character.Head.Position) (a - mouse.Target, G - BodyGyro) The problem is that I don't want it to be always directed in the same way, for example something rotated 90 degrees and when I grab it I want it to be 90 degrees rotated. And then it should be directed to my character's face but also be rotated 90 degrees. In my case the 90 degree rotation goes back to the previous state. Sorry for my English, but I'm from Poland, so my explaination can be weird. ~Kacper
Kacper
#182519129Wednesday, January 27, 2016 9:48 PM GMT

Oh, the part of the script looks kinda different, I copied the wrong thing, that's how it looks like: a.G.cframe = CFrame.new(a.Position, plr.Character.Head.Position) ~Kacper

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