Like the first person said, not entirely. The problem is how cheating works. The reason a client's connection to the server is required is because cheat engines will insert data into the server connection and that's how it appears. FE severs that connection.
Another problem is that unlike what everyone is saying, ***THE CHANGED EVENT WILL NOT FIRE MOST OF THE TIME.*** Injecting data will go around the normal method used to detect an object's property being changed and most of the time the server can't see a difference. |