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wackeyhd5cool
#182594069Friday, January 29, 2016 3:22 AM GMT

.
cody123454321
#182594188Friday, January 29, 2016 3:24 AM GMT

not entirely.
wackeyhd5cool
#182594231Friday, January 29, 2016 3:24 AM GMT

Can you tell me the problems with using FE?
cody123454321
#182594883Friday, January 29, 2016 3:35 AM GMT

Latency. Which isn't an issue. With FE enabled, the server and client act separately, meaning things are not replicated from the server to the client and from the client back to the server. Latency is a fancy term for it takes your ping's time to transfer data.
Wrathsong
#182595706Friday, January 29, 2016 3:47 AM GMT

latency is also a fancy term for what u might call lag
LongKillKreations
#182596649Friday, January 29, 2016 4:01 AM GMT

no you can try your hardest but someone can still plop in and ruin your game with some code run locally bad-bad also, having a proper client-server model with filtering is far more useful beyond the scope of just preventing exploits
TaskScheduler
#182598073Friday, January 29, 2016 4:23 AM GMT

Actually Brother's game design & anti hack are just as good as Filter Enable without Massive lag..
LongKillKreations
#182598211Friday, January 29, 2016 4:24 AM GMT

your blatant trolling is getting old now
TaskScheduler
#182598288Friday, January 29, 2016 4:26 AM GMT

I am sorry Brother , You do not like to hear my opinion , I tell you , this is Open Discussion , Please accept other views, You are not necessary always corect.
LongKillKreations
#182598356Friday, January 29, 2016 4:27 AM GMT

everything you know is wrong up is down and short is long
TaskScheduler
#182598387Friday, January 29, 2016 4:27 AM GMT

Do you think FE Does not create lag ? .........
Hedr0n
#182598422Friday, January 29, 2016 4:28 AM GMT

Ask very very very nicely. Very
LongKillKreations
#182598549Friday, January 29, 2016 4:30 AM GMT

"Do you think FE Does not create lag ? ........." yes
Aethex
#182598627Friday, January 29, 2016 4:31 AM GMT

fe doesn't create lag, it can have latency, but the latency is often very minimal to nonexistent if you actually make your game right
LongKillKreations
#182598673Friday, January 29, 2016 4:32 AM GMT

it can/will be a problem, you just have to be good at hiding it average ping is around ~200ms though
TaskScheduler
#182599080Friday, January 29, 2016 4:39 AM GMT

You just Contradicted your self ..
LongKillKreations
#182599339Friday, January 29, 2016 4:44 AM GMT

latency and delay is always there, nothing is instantaneous roblox is just good at hiding it
larr1212
#182599496Friday, January 29, 2016 4:47 AM GMT

"Actually Brother's game design & anti hack are just as good as Filter Enable without Massive lag.." So it can detect when a specific player changes a value? It can detect when a player changes ANYTHING, and identify said player? It can automatically prevent player value changes from replicating to the server and everyone else's client? And FE doesn't cause "Massive lag", saying so shows how very little experience you have.
TaskScheduler
#182620892Friday, January 29, 2016 6:05 PM GMT

Brother listen , do you know Changed event ? This can solve problem , also to use certain Network Services.
LongKillKreations
#182620930Friday, January 29, 2016 6:06 PM GMT

Yes, Changed Event Solve, Many: Problem. Change Event Bypass All Hacks And Send Data To Apple Inc. So That They Will Patch Them. get out pls
TaskScheduler
#182621008Friday, January 29, 2016 6:08 PM GMT

This is how i know you have no Point , You do not resent any thing just say FE no lag no lag, You just acept Opinion of most and any thing else is bad..
LongKillKreations
#182621029Friday, January 29, 2016 6:09 PM GMT

yes, everything else is bad this includes you
TaskScheduler
#182621077Friday, January 29, 2016 6:10 PM GMT

Well there is then no point Arguing , Enjoy your lagy game's.
LongKillKreations
#182621100Friday, January 29, 2016 6:10 PM GMT

thx
larr1212
#182622079Friday, January 29, 2016 6:36 PM GMT

"Brother listen , do you know Changed event ? This can solve problem , also to use certain Network Services." "detect when a specific player changes a value" Keywords "specific player" "detect when a player changes ANYTHING, and identify said player" Keywords "identify said player" "automatically prevent player value changes from replicating to the server and everyone else's client" Keywords "prevent player value changes from replicating" The changed event fires when a value changes, without FE is is impossible to know WHO changed it. Without FE is is impossible to PREVENT replication of value changes. Responding to such changes without know WHO results in completely invalid responses.

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