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eminem98709870
#182648723Saturday, January 30, 2016 2:11 AM GMT

Hello, for my game http://www.roblox.com/games/180418716/Hew-sword-fighting-DEMO Can someone tell me how i can give someONE coins? Not everyone but 1 person coins of my selection. Also, can someone show me how to make a level up gui and how i can change the required number of exp you need for the next level. And last thing, how can i reward someone coins when they level up? It would be such an honor if someone would answer. Thanks
cofunction
#182648792Saturday, January 30, 2016 2:12 AM GMT

Wrathsong
#182649117Saturday, January 30, 2016 2:18 AM GMT

Can someone tell me how i can give someONE coins? Not everyone but 1 person coins of my selection. Also, can someone show me how to make a level up gui and how i can change the required number of exp you need for the next level. And last thing, how can i reward someone coins when they level up? It would be such an honor if someone would answer. Thanks Use an algorithm to figure out how much xp is required for a level use a Changed event on the level to give people coins when they level up i.e. xp.Changed:connect(function() if xp.Value >= level.Value * 150 then -- the algorithm wait() xp.Value = 0 level.Value = level.Value + 1 end end) level.Changed:connect(function() Coins.Value = Coins.Value + 5 end) This would probably have to be in a localscript to get the player object and the leaderstats inside it
eminem98709870
#182649131Saturday, January 30, 2016 2:18 AM GMT

Hi, can you message me and i will discuss payment
eminem98709870
#182655764Saturday, January 30, 2016 4:08 AM GMT

Anyone?
eminem98709870
#182662911Saturday, January 30, 2016 6:49 AM GMT

help
Aovis
#182662993Saturday, January 30, 2016 6:53 AM GMT

Use an algorithm to figure out how much xp is required for a level use a Changed event on the level to give people coins when they level up i.e. xp.Changed:connect(function() if xp.Value >= level.Value * 150 then -- the algorithm wait() xp.Value = 0 level.Value = level.Value + 1 end end) level.Changed:connect(function() Coins.Value = Coins.Value + 5 end) This would probably have to be in a localscript to get the player object and the leaderstats inside it
eminem98709870
#182663071Saturday, January 30, 2016 6:55 AM GMT

So how do i use the ahtgolrim? Is it * 150? How do i find it?
Wrathsong
#182673492Saturday, January 30, 2016 2:52 PM GMT

@bern ye thanks, thats what i told him @eminem the algorithm is just this part if xp.Value >= level.Value * 150 then al·go·rithm ˈalɡəˌriT͟Həm/ noun a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer. "a basic algorithm for division" So it's just a way to calculate something, in this case how much xp a player needs for a level.

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