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SlurpeguyV2
#182654814Saturday, January 30, 2016 3:53 AM GMT

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swimmaster07
#182656633Saturday, January 30, 2016 4:22 AM GMT

give the players like an "ingame" value and once they die the value is removed. If there is only one "ingame" value left, the round ends.
SlurpeguyV2
#182656880Saturday, January 30, 2016 4:26 AM GMT

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NoctCaelum
#182656998Saturday, January 30, 2016 4:28 AM GMT

give the killer a killer value and if the killer dies, the value is removed. then if there is no value for the killer being in the map, the round ends
SlurpeguyV2
#182657030Saturday, January 30, 2016 4:28 AM GMT

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badgraphix
#182657055Saturday, January 30, 2016 4:29 AM GMT

Just call the code you want when a character with the name of the killer dies.
jody7777
#182657748Saturday, January 30, 2016 4:40 AM GMT

at round-start add everyone to a table. when someone dies, connect the ondeath event or whatever it is and then remove them from table. then when the table only has 1 element, u know that there is only 1 player left. if the killer died, well, trigger the game over. FOR THE CAUSE
emantsevich1
#182661831Saturday, January 30, 2016 6:09 AM GMT

I only like tables for culinary purposes

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