TL;DR
I'm trying to figure out how to pull and take for example the Y coordinate of the result.
0, 0, 0, 0.775550902, -0.110271662, 0.621579528, -0, 0.984625697, 0.174678043, -0.631285191, -0.135471717, 0.763627172
So I can use it in this somehow for the rotation angle (y axis):
--playermodel.Torso.Weld.C1 = CFrame.new( Vector3.new( 3 , 0 , -2 ) ) * CFrame.Angles(0,35,0)
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