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Phyclops
#182683680Saturday, January 30, 2016 6:00 PM GMT

mouse.TargetFilter = ghost ok so i use this to make the mouse ignore the ghost model (targetfilter ignores models yea) can i use it to ignore parts for example i want to use targetfilter to ignore every single part named WallSNAP
wonderful72pike
#182683765Saturday, January 30, 2016 6:01 PM GMT

You need to put them inside the model.
Phyclops
#182683803Saturday, January 30, 2016 6:02 PM GMT

it would break my game
wonderful72pike
#182683859Saturday, January 30, 2016 6:03 PM GMT

What is WallSNAP?
Phyclops
#182683901Saturday, January 30, 2016 6:03 PM GMT

"every single part named WallSNAP" it is a part it is named WallSNAP
wonderful72pike
#182683932Saturday, January 30, 2016 6:04 PM GMT

No I mean like what is it in your game? There could be a workaround depending on what it is.
Phyclops
#182684088Saturday, January 30, 2016 6:06 PM GMT

an invisible part which determines the position of where the Wall/Doorway models are placed its a building system ok so you place the foundation it has WallSNAP inside it, so you can snap the walls to it once the foundation is placed however, if you want to use the foundation tool to place another foundation next to it, the WallSNAP part gets in the way
wonderful72pike
#182684164Saturday, January 30, 2016 6:07 PM GMT

Every time the mouse moves check if it is aiming at a part named WallSNAP. If it is make that the TargetFilter.
Phyclops
#182684221Saturday, January 30, 2016 6:08 PM GMT

problem with that ghost follows the mouse it would break as soon as you aimed your mouse at the WallSNAP part
JarodOfOrbiter
#182684766Saturday, January 30, 2016 6:17 PM GMT

Use your own recursive raycasting system.
Phyclops
#182762723Sunday, January 31, 2016 5:13 PM GMT

bump is it possible at all to set two targetfilters one ignoring the ghost model one ignoring WallSNAP assuming the mouse is over it

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