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ilovecats969
#182691373Saturday, January 30, 2016 7:51 PM GMT

Hiya, I have a gui which clones into a players gui. How do I allow that gui to go back up and find a object with in that seat? Thankyou
ilovecats969
#182696564Saturday, January 30, 2016 9:08 PM GMT

Bumpp
EllipticalCatten
#182696729Saturday, January 30, 2016 9:10 PM GMT

Use the weld that the seat creates to find the player, and manipulate the GUI from there. I'm fairly certain that the weld instance is called SeatWeld and it's a child of the respective seat.
ilovecats969
#182697618Saturday, January 30, 2016 9:23 PM GMT

When I sit in the seat there is a GUI giver and within that gui is the script which I need to use. As there is keyboard input functions used for the seat. This is the script within the GUI (It is a local script) --Thanks to Zephyred for this little piece here. Edited by Jcool, for AlexStuff. Originally used in the "Hypernova GT" wait(0.1) local player = game.Players.LocalPlayer local mouse = game.Players.LocalPlayer:GetMouse() ------------------------- mouse.KeyDown:connect(function (key) key = string.lower(key) if key == "a" then script.Parent.Parent.Unlock.Value = 2 elseif key == "d" then script.Parent.Parent.Unlock.Value = 1 end end) mouse.KeyUp:connect(function (key) key = string.lower(key) if key == "w" or key == "s" then script.Parent.Parent.Unlock.Value = 0 end end) Unlock is a value of the Seat. :S Thankyou
ilovecats969
#182705784Saturday, January 30, 2016 11:17 PM GMT

Bump
ilovecats969
#182742527Sunday, January 31, 2016 9:28 AM GMT

Bump

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