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spinywind
#182728680Sunday, January 31, 2016 4:27 AM GMT

So for this script i used Offset im thinking why thats the reason the billboard gui changes position and the size increases by a lot. Is there a way to fix this with scale? Heres the code: function onPlayerRespawned(newPlayer) wait(1) local gui=Instance.new("BillboardGui") gui.Parent = newPlayer.Character.Head gui.Adornee = newPlayer.Character.Head gui.Size = UDim2.new(3,0,5,0) gui.StudsOffset=Vector3.new(0,2,0) local text = Instance.new("ImageLabel") text.Image = "rbxgameasset://Images/Rank_comm_128" text.Size = UDim2.new(0,69,0,69) text.Position = UDim2.new(-0.125,45,-0.25,0) text.BackgroundTransparency = 1 text.Parent = gui end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
McGunz
#182735874Sunday, January 31, 2016 6:38 AM GMT

Try using Offset and not Pixels. Possibly such as for 69. 0.001, 0.01, 0.1, 0.595

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