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Hi C&G. Please leave your pros and cons about the new Remodeled Alianor below. Leaving ideas you have for the fort would be nice as well. Also things that you want removed.
Check out the Fort here: http://www.roblox.com/games/6328214/F-E-A-R-Fort-Alianor-II |
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Pr_meJoin Date: 2015-06-30 Post Count: 85 |
First! |
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shraugerJoin Date: 2011-11-08 Post Count: 10573 |
Pretty easy to raid, nearly won one earlier. |
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2ND!
and I think it really better than it looks before.. MAJOR MAKEOVER, A 1O!
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the raid tbh was simple :/
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Absolute crap, FEAR spawns SO much closer than raiders, basically equivalent to what it was before the major update, FEAR tunnel straight to term and two FEAR only doors in term. Plus FEAR only doors on the gate.
pew pew |
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Absolute crap, FEAR spawns SO much closer than raiders, basically equivalent to what it was before the major update, FEAR tunnel straight to term and two FEAR only doors in term. Plus FEAR only doors on the gate. [2] |
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shraugerJoin Date: 2011-11-08 Post Count: 10573 |
If they are going to have a gate, I'd recommend it to be "hack able" or inaccessible. |
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F.E.A.R. spawns like a two minutes closer but ok |
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devinzethJoin Date: 2009-06-26 Post Count: 3424 |
hot
~Abe Lincoln~ |
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LordSlaysJoin Date: 2013-02-02 Post Count: 24 |
Remove the obby in raiders cave and I'll give it 8/10
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Keep them coming. More pros, cons, ideas, and things that need to be removed |
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shraugerJoin Date: 2011-11-08 Post Count: 10573 |
Obey could be made easier. |
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Raiders need to spawn closer. F.E.A.R. have noticeable advantage |
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shraugerJoin Date: 2011-11-08 Post Count: 10573 |
@assault Since the sprint, it doesn't matter as much. I still think raider should be given a advantage though, such as access to left hills (from their point of view) while FEAR doesn't. |
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This is still some what Alpha/Beta stage, so we'll be fixing up some stuff, spawns and FEAR doors is very easy to change. |
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Sprint is for both teams so nothing changes...but I agree with everything else. Since F.E.A.R. is closer we don't need the instant access advantage. Raiders however should be given alternate ways to exit their spawns, like the three exits at AII Aftermath |
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shraugerJoin Date: 2011-11-08 Post Count: 10573 |
I think their should be a back exit for raiders, putting them in the same cave next to waterfall's cave. |
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so1oisJoin Date: 2013-09-18 Post Count: 446 |
still waiting for alianor 3! :DDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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Good idea guys. I'm pretty sure SHADOW will consider using it. Keep those ideas coming |
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For AIII make bigger base, add vehicles e.x. hovertank dropship
https://www.youtube.com/watch?v=OUgie9viCvM&feature=youtube_gdata |
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It has huge advantages for FEAR, as always.
That part of the wall in the cave you're supposed to get over is a lie, you have to stack.
The obby is again, purposely made to be difficult and to force you to focus on it instead of in the FEAR members positioned to blow your brains out.
The bugs are the worst as well, I spawned in earlier, and for five minutes straight kept being respawned due to a team-GUI glitch. I had to leave the server and before I could rejoin it was filled by FEAR members
"The Strength of an Experian is Unmatched" - The Dark Varaug, Evan || Cubyfan2 & Cubyfan22 | Add 23,771 Posts |
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