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If I have a game that does not have filtering enabled on, if an Event from the server is only fired towards one client, (if possible) will it make a local change? or will it still alter all of the clients? |
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Thane_1Join Date: 2009-04-08 Post Count: 3406 |
It will only affect the 1 client.
~ Who's awesome, you're awesome ~ R$81,911 Tx1,261 |
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if the client is making a change locally, it will still replicate to the server with filtering off
pls enable filtering |
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The client is not making the change, I said if the server fires an event to one client, will it make the change only on one client, thanks. |
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i'm still kinda confused of what you're asking
only the client that you fired will receive the request, if that's what you mean? |
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Firing an event isn't changing the workspace. |
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Not trying to change the workspace I am just asking if a client's specifications are met then when :FireClient happens will the changes be only made towards that client or to all of them, I know it is a bit confusing. |
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All clients are jumbled together in the workspace unless filtering enabled is on |
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Thane_1Join Date: 2009-04-08 Post Count: 3406 |
No, if you fire for 1 client, it will fire for 1 client. They're not all 1, they are each separate.
~ Who's awesome, you're awesome ~ R$79,571 Tx1,321 |
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When did you change your name, LongKill? Creations used to be spelled with a C, I swear it. |
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it's always been this name
wacky names are the best |
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I know, I just never read it right apparently.
Also, this is irrelevant, but have you ever heard of frequency illusions? If not, look it up. It's fascinating. |
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i just got back from my first day of the new school year
life is already an illusion |
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