ez_streetJoin Date: 2013-07-11 Post Count: 364 |
Is there a way to make multiple parts target filtered at the same time? |
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@Jarod Just saying, that is not a good idea. |
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
A weird way but it can work in some cases is if you put all those parts you want ignored in the same model. |
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Why not just do something like this(inefficient but who cares; it's roblox)
local IgnoreTable = {}
Mouse.Move:connect(function()
for _,V in pairs(IgnoreTable) do
if V ~= Mouse.Target then
-- Stuff
end
end
end |
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
Because it's still not filtered, do you even know what TargetFilter does?
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You think I am completely mentally unstable, don't you |
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
No, I think you never had a brain to begin with making it impossible to be 'mentally unstable'.
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Fish, your reply was deleted. It isn't smart to repost it. |
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If you really want to continue using target filter, you can put all of the objects that you want to ignore (assuming they are easily aggregated) into a model before you check the click, set the target filter to the model, and then programmatically ungroup them later. Of course this is a hassle, and I'm sure somebody has a better solution. |
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LEAVE ME ALONE BOSSWALRUS
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If you want to be left alone don't post to a public forum, that's my suggestion. |
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YOU GO DIE IN A HOLE TOO.
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ez_streetJoin Date: 2013-07-11 Post Count: 364 |
Wait, you can set the TargetFilter value to a model? I thought it was only valid if the object was a BasePart. I'll try it, thanks! |
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
Yeah you can set it as a model, pretty sure at least. I remember seeing a bunch of scripts use a character model as it. |
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ez_streetJoin Date: 2013-07-11 Post Count: 364 |
That makes it a lot easier for me xD. I was trying to set it to tables of the parts inside the model. |
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