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71428
#182904368Wednesday, February 03, 2016 12:06 AM GMT

Is there a special property for fixing this? Non-anchored small parts tend to fling around randomly when a player touches or jumps onto them, especially cylinders. The only way I know how to slightly manage this is adding BodyForces and pointing them down like a strong gravity. But even this doesn't always stop them from flinging.
MrJoeyJoeJoey
#182904430Wednesday, February 03, 2016 12:07 AM GMT

turn on the PSG physics in workspace
71428
#182904509Wednesday, February 03, 2016 12:08 AM GMT

It is enabled
MrJoeyJoeJoey
#182904536Wednesday, February 03, 2016 12:09 AM GMT

make them bigger and add a mesh to make them smaller
71428
#182904601Wednesday, February 03, 2016 12:10 AM GMT

I need them to have their normal collision properties with players
MrJoeyJoeJoey
#182904778Wednesday, February 03, 2016 12:12 AM GMT

Turn on the new physics properties in workspace than go tot he part and click custom physical properties and then edit the properties
71428
#182905134Wednesday, February 03, 2016 12:17 AM GMT

Actually messing with the custom physical properties seems to fix the issue. Thanks, wasn't even aware of this property section
MrJoeyJoeJoey
#182905190Wednesday, February 03, 2016 12:18 AM GMT

no problem lol

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