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#182919296Wednesday, February 03, 2016 3:54 AM GMT

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HomeguardDev
#182919871Wednesday, February 03, 2016 4:08 AM GMT

Make good use of moduleScripts, as you'd be very surprised at the insane amount of code that you can re-use in an RPG environment.
Haydenfire098
#182921407Wednesday, February 03, 2016 4:45 AM GMT

If you're going with a turn based combat, make sure you have high diversification, not in classes, but in each player. This will help make players feel more important in group fights.
x_o
#182924536Wednesday, February 03, 2016 6:04 AM GMT

FILTERINGENABLED "skids with romantic ideas about the use of OOP ~ lordrambo"
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#182926467Wednesday, February 03, 2016 7:50 AM GMT

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vlekje513
#182929115Wednesday, February 03, 2016 12:07 PM GMT

finish one
Lightlimn
#182931265Wednesday, February 03, 2016 2:08 PM GMT

You need a good idea of what it is you're actually making and it needs to be different to the others on ROBLOX.
vlekje513
#182931280Wednesday, February 03, 2016 2:08 PM GMT

^ not true
Lightlimn
#182931828Wednesday, February 03, 2016 2:32 PM GMT

Well, it'd be a smart idea to.
Egzekiel
#182932851Wednesday, February 03, 2016 3:10 PM GMT

Making a FE RPG when you didn't do a full RPG first is incredibly tricky and can easily lead to being confused. First, use Module Scripts, they are incredibly useful to use on monsters and weapons for exemple Second, make an efficient one-script AI management so your game won't lag because of the AI calling a track function too often. And third, make diversification and not just the basic "get a sword, slash until the enemy is dead", for exemple, make skills for both the player and the monster. Good luck.
cody123454321
#182933696Wednesday, February 03, 2016 3:42 PM GMT

Find out what failed. Go ahead and create a crappy one. Make it crappy. Experience is awarded.
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#182938903Wednesday, February 03, 2016 6:30 PM GMT

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