local api = Instance.new("RemoteEvent",game.ServerStorage)
function starterMessage(message, location)
for i = 1,string.len(message) do
location.Text = string.upper(string.sub(message,1,i))
wait(0.1)
end
end
api:OnServerEvent(starterMessage("hhh", game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame.msg))
while true do
wait(1)
api:FireServer()
end
revised
you have to use remoteevents or remotefunctions because the client cannot change values as such. |