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CreativitiesUnity
#182935395Wednesday, February 03, 2016 4:42 PM GMT

If you animate your gui's transparency like this: script.Parent.BackgroundTransparency = .1 wait(.1) script.Parent.BackgroundTransparency = .2 wait(.1) script.Parent.BackgroundTransparency = .3 wait(.1) script.Parent.BackgroundTransparency = .4 wait(.1) script.Parent.BackgroundTransparency = .5 etc., then you're doing something completely inefficient and unnecessary. let's use a while loop, it's not exactly the best way, but it's certainly better than slowly bumping it up manually try this out: ------------------------------- local transparency = 0 while wait() and transparency <=1 tdo transparency = transparency + .05 script.Parent.BackgroundTransparency = transparency end ------------------------------- That code is basically saying: keep adding to the transparency and set the backgroundtransparency's value to it until it is at or above one. Works perfectly. you can make the above script go slower by either decreasing the transparency change increment from .05 to .25, or by increasing the wait. Increasing the wait would result in a much choppier final product if you do take that path. Now, I'll show you, in my opinion, one of the most professional-looking, most efficient ways to do this. We'll be using a for loop. If you have no idea how to properly write a for loop, I'll explain it after. Try this code out: -------------------------------- for transparency = 0, 1.05, .05 do wait() script.Parent.BackgroundTransparency = transparency end -------------------------------- it's basically the while over again, just more condensed, and much, much easier to read. (explaining the for: transparency is a variable we set on the commencing line of the loop 1 is the value it will break the loop at .05 is what it's going up by basically 0 + .05 until transparency == 1) If I'm not too lazy and finish my essay, I'll make more of these if I get positive feedback Happy scripting, fellas -your friendly neighborhood scripter
TimeTicks
#182935439Wednesday, February 03, 2016 4:44 PM GMT

for i = 0,1,0.1 do thing.BackgroundTransparency = i end
CreativitiesUnity
#182935446Wednesday, February 03, 2016 4:44 PM GMT

i had a typo in the for loop, replace "tdo" with "do" i apologize for that -your friendly neighborhood scripter
x_o
#182935471Wednesday, February 03, 2016 4:45 PM GMT

or if you want to do it properly local start, t = tick(), 2 local startTrans = obj.Transparency local dif = newTransparency - startTrans repeat renderstepped:wait() local alpha = math.min((tick() - start) / t, 1) obj.Transparency = startTrans + dif * alpha until alpha == 1 "generic skids with romantic ideas about the use of OOP" ~ lordrambo
CreativitiesUnity
#182935479Wednesday, February 03, 2016 4:45 PM GMT

well that's just cancer to the eyes buddy -your friendly neighborhood scripter
x_o
#182935558Wednesday, February 03, 2016 4:49 PM GMT

now it looks nicer local function LerpNumber(obj, prop, new, t) local renderStepped = game:GetService("RunService").RenderStepped local startTick, startProp, dif = tick(), obj[prop], new - obj[prop] repeat renderStepepd:wait() local alpha = math.min((tick() - startTick) / t, 1) obj[prop] = startProp + dif * alpha until alpha == 1 end LerpNumber(workspace.Part, "Transparency", 1, 2) "remotes? you must be a comedian" ~ dermon
CreativitiesUnity
#182935633Wednesday, February 03, 2016 4:52 PM GMT

talking about unnecessary wastes of time if you write your code like that then you really need this article unless you're just of of those guys who likes to over-complicate their programs' source code -your friendly neighborhood scripter
x_o
#182935730Wednesday, February 03, 2016 4:55 PM GMT

How is it unnecessary or a waste of time? I think it's beautiful <3 "generic skids with romantic ideas about the use of OOP" ~ lordrambo
CreativitiesUnity
#182935751Wednesday, February 03, 2016 4:56 PM GMT

well of course it looks amazing, but if you could get a near or the same result with a more condensed code, might as well use it -your friendly neighborhood scripter
x_o
#182935932Wednesday, February 03, 2016 5:01 PM GMT

just 'cause it's condensed doesn't mean it's better "I've always wanted to ger paid" ~ LKK
CreativitiesUnity
#182935959Wednesday, February 03, 2016 5:02 PM GMT

each have the same outcome son lol -your friendly neighborhood scripter
Aovis
#182936331Wednesday, February 03, 2016 5:12 PM GMT

--Activate Police Lights while wait(.1) do script.Parent.BackgroundTransparency = 0.001; wait(.1) script.Parent.BackgroundTransparency = 0.002; wait(.1) script.Parent.BackgroundTransparency = 0.003; wait(.1) script.Parent.BackgroundTransparency = 0.004; wait(.1) script.Parent.BackgroundTransparency = 0.005; wait(.1) script.Parent.BackgroundTransparency = 0.006; wait(.1) script.Parent.BackgroundTransparency = 0.007; wait(.1) script.Parent.BackgroundTransparency = 0.008; wait(.1) script.Parent.BackgroundTransparency = 0.009; wait(.1) script.Parent.BackgroundTransparency = 0.010; wait(.1) script.Parent.BackgroundTransparency = 0.020; wait(.1) script.Parent.BackgroundTransparency = 0.030; wait(.1) script.Parent.BackgroundTransparency = 0.040; wait(.1) script.Parent.BackgroundTransparency = 0.050; wait(.1) script.Parent.BackgroundTransparency = 0.060; wait(.1) script.Parent.BackgroundTransparency = 0.070; wait(.1) script.Parent.BackgroundTransparency = 0.080; wait(.1) script.Parent.BackgroundTransparency = 0.090; wait(.1) script.Parent.BackgroundTransparency = 0.100; wait(.1) script.Parent.BackgroundTransparency = 0.200; wait(.1) script.Parent.BackgroundTransparency = 0.300; wait(.1) script.Parent.BackgroundTransparency = 0.400; wait(.1) script.Parent.BackgroundTransparency = 0.500; wait(.1) script.Parent.BackgroundTransparency = 0.600; wait(.1) script.Parent.BackgroundTransparency = 0.700; wait(.1) script.Parent.BackgroundTransparency = 0.800; wait(.1) script.Parent.BackgroundTransparency = 0.900; wait(.1) script.Parent.BackgroundTransparency = 1.000; wait(.1) script.Parent.BackgroundTransparency = 0.001; wait(.1) script.Parent.BackgroundTransparency = 0.002; wait(.1) script.Parent.BackgroundTransparency = 0.003; wait(.1) script.Parent.BackgroundTransparency = 0.004; wait(.1) script.Parent.BackgroundTransparency = 0.005; wait(.1) script.Parent.BackgroundTransparency = 0.006; wait(.1) script.Parent.BackgroundTransparency = 0.007; wait(.1) script.Parent.BackgroundTransparency = 0.008; wait(.1) script.Parent.BackgroundTransparency = 0.009; wait(.1) script.Parent.BackgroundTransparency = 0.010; wait(.1) script.Parent.BackgroundTransparency = 0.020; wait(.1) script.Parent.BackgroundTransparency = 0.030; wait(.1) script.Parent.BackgroundTransparency = 0.040; wait(.1) script.Parent.BackgroundTransparency = 0.050; wait(.1) script.Parent.BackgroundTransparency = 0.060; wait(.1) script.Parent.BackgroundTransparency = 0.070; wait(.1) script.Parent.BackgroundTransparency = 0.080; wait(.1) script.Parent.BackgroundTransparency = 0.090; wait(.1) script.Parent.BackgroundTransparency = 0.100; wait(.1) script.Parent.BackgroundTransparency = 0.200; wait(.1) script.Parent.BackgroundTransparency = 0.300; wait(.1) script.Parent.BackgroundTransparency = 0.400; wait(.1) script.Parent.BackgroundTransparency = 0.500; wait(.1) script.Parent.BackgroundTransparency = 0.600; wait(.1) script.Parent.BackgroundTransparency = 0.700; wait(.1) script.Parent.BackgroundTransparency = 0.800; wait(.1) script.Parent.BackgroundTransparency = 0.900; wait(.1) script.Parent.BackgroundTransparency = 1.000; wait(.1) end ------------ Inefficient? no... dirty? yes...
ElectoStriking
#182936351Wednesday, February 03, 2016 5:13 PM GMT

well darbles method is more versatile and not neccesarily slower. Didnt darble help make stealth?
CreativitiesUnity
#182936363Wednesday, February 03, 2016 5:13 PM GMT

inefficient? yes... dirty? yes... -your friendly neighborhood scripter
Aovis
#182936782Wednesday, February 03, 2016 5:24 PM GMT

A few years ago before I learned how to script, I made a txt file with what I pasted up there, so it's not really inefficient at, your typical copy/paste takes 2 seconds... I just feel bad for my game having to read all that crap

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