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Vulxus
#182949933Wednesday, February 03, 2016 10:18 PM GMT

Hi guys! I'm creating a game and I need some help scripting. Basically, every round you are spawned in a map, and I need a script to help spawn the gun 10 seconds after every player has spawned. Any help is appreciated and anyone who can make the script will be on my special help list. Thanks all for your time.
MightyDantheman
#182950175Wednesday, February 03, 2016 10:23 PM GMT

Once the round has begone, "wait(10)", then "local gun = Lighting.Gun:Clone()", and "gun.Parent = plr". Something like that (keep in mind that this isn't a script, just some parts that you may need to use inside of the script. 1. Spawn 2. Wait 10 Seconds 3. Clone Gun 4. Make the Clone's Parent = Backpack/PlayerGear 5. Done ~MightyDantheman
Adzzthurian
#182951711Wednesday, February 03, 2016 10:52 PM GMT

Do the spawn in then do player = game.Players.LocalPlayer (something like this im a bit rusty) wait(10) game.Lighting.Gun:Clone() gun.parent = player.Backpack ich bin sehr schlect, da ich nicht arbeite. There are 00110010 00001010 types of people in this world. Those that understand binary and those that don't.
Vulxus
#182951873Wednesday, February 03, 2016 10:55 PM GMT

Ok thank you both :D
Vulxus
#182952565Wednesday, February 03, 2016 11:07 PM GMT

Do you insert the script into the starter pack then?
Solarical
#182952753Wednesday, February 03, 2016 11:10 PM GMT

PM me the full script, I will add it. #code print('~Developer~')
MightyDantheman
#182956691Thursday, February 04, 2016 12:08 AM GMT

It depends on how you have this set up. If you want it to activate as soon as they touch a part, try using the "onTouch" function for this to work. ~MightyDantheman

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