of     2   
chevron_rightchevron_rightchevron_right

Rakonus
#183418351Friday, February 12, 2016 5:02 AM GMT

What is the most reliable anit-exploit script? Please answer back quick this is very important.
Thane_1
#183418437Friday, February 12, 2016 5:04 AM GMT

You should ask people who use them. This is the Scripters forum, not the Free Models forum. ~ Who's awesome, you're awesome ~ R$78,187 Tx450
OzzyFin
#183418510Friday, February 12, 2016 5:06 AM GMT

your own efficient and secure code
cool_riki2321gamer
#183418530Friday, February 12, 2016 5:06 AM GMT

Nothing is good. but i remember a uncopylocked game that wouldn't let you modify any value or it would ban you
Thane_1
#183418551Friday, February 12, 2016 5:07 AM GMT

The best thing to do is to enable FilteringEnabled. ~ Who's awesome, you're awesome ~
LilMcManiac
#183418769Friday, February 12, 2016 5:13 AM GMT

^^
DrHaximus
#183419067Friday, February 12, 2016 5:22 AM GMT

FilteringEnabled will expose more possible exploits keep this in mind when using it
[rfa#hidefromsearch]
#183423426Friday, February 12, 2016 8:48 AM GMT

[rfa#hidefromsearch]
cofunction
#183423543Friday, February 12, 2016 8:55 AM GMT

"most reliable anit-exploit script" None. There all crap.
AbstractMadness
#183423969Friday, February 12, 2016 9:18 AM GMT

They're* #code R+ | local RAP = "431,195"; local robux = "R$32,827"
cofunction
#183424025Friday, February 12, 2016 9:21 AM GMT

Well; not as crap as my grammar then. lol.
Hedr0n
#183426521Friday, February 12, 2016 12:04 PM GMT

Advance is a chump
Egzekiel
#183427461Friday, February 12, 2016 12:50 PM GMT

You all say "Filtering Enabled" is the solution against exploiting but making a fighting game with it is harder than just saying "PUT FE ON". I made my own anti-exploit and it's pretty good.
128Gigabytes
#183429181Friday, February 12, 2016 1:53 PM GMT

Making a tool work with FE is easy. Just pop in a remote event and then a script script and whenever you do something related to the sever send info to the remote event and have the server script do it. Also the best anti exploit are place specific ones made by the game creator.
Egzekiel
#183430752Friday, February 12, 2016 2:46 PM GMT

For anti-exploit, you can either: -Put stats in Server Storage and modify them with a Remote Event/Function -Add some kind of security layer like a second value
foreverpower
#183430827Friday, February 12, 2016 2:49 PM GMT

@128Gigabytes That's not in any way adequate, as it doesn't in any way account for latency.
Wrathsong
#183430951Friday, February 12, 2016 2:53 PM GMT

FilteringEnabled
LongKillKreations
#183440141Friday, February 12, 2016 6:28 PM GMT

Don't use any of those hockey anti exploit scripts that you require by module. They're either scams or just useless anyway.
LongKillKreations
#183440190Friday, February 12, 2016 6:29 PM GMT

*hokey, not hockey
x_o
#183440332Friday, February 12, 2016 6:32 PM GMT

FilteringEnabled "Unfortunately, you fall into the second list." ~ eLunate
128Gigabytes
#183478189Saturday, February 13, 2016 3:14 AM GMT

Then what do you suggest doing? Its no different than the latency of the tool replicating to the server if you don't have filteringEnabled turned on.
Thane_1
#183523723Saturday, February 13, 2016 7:30 PM GMT

I make it create a bullet in the camera for the client to see, then Fire a RemoteEvent to make one in the server. ~ Who's awesome, you're awesome ~
foreverpower
#183528409Saturday, February 13, 2016 8:31 PM GMT

@128Gigabytes No it's not. You don't know what you're talking about.
128Gigabytes
#183530306Saturday, February 13, 2016 8:56 PM GMT

I do know what I'm talking about. In fact the remote event could communicate to the server faster because it probably won't be sending nearly as much information to the server as an instance would.
foreverpower
#183530515Saturday, February 13, 2016 8:58 PM GMT

Without filteringenabled, the instance is created immediately on the client. With a remoteevent, the client tells the server to create an instance and then it still has to replicate back to the client. So no, you don't know what you're talking about.

    of     2   
chevron_rightchevron_rightchevron_right