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cool_riki2321gamer
#183434120Friday, February 12, 2016 4:24 PM GMT

local Tool = script.Parent; enabled = true function onActivated() if not enabled then return end enabled = false Tool.Handle.DrinkSound:Play() Tool.GripForward = Vector3.new(-.981, .196, 0) Tool.GripPos = Vector3.new(-.5, -0.6, -1.5) Tool.GripRight = Vector3.new(0, -0, -1) Tool.GripUp = Vector3.new(0.196, .981, 0) local h = Tool.Parent:FindFirstChild("Humanoid") if (h ~= nil) then game.Players.LocalPlayer.leaderstats.Hunger = game.Players.LocalPlayer.leaderstats.Hunger + 10 wait(2) end Tool:remove() end script.Parent.Activated:connect(onActivated)
cool_riki2321gamer
#183435039Friday, February 12, 2016 4:44 PM GMT

I'll try to do a different method then.
LunaticHakuzu
#183435340Friday, February 12, 2016 4:50 PM GMT

Should be in a LocalScript instead of a Script. Use :Destroy() instead of :Remove(). Unless if you're planning to reparent said "removed()" object.
cool_riki2321gamer
#183436535Friday, February 12, 2016 5:12 PM GMT

Thanks. i was able to fix it by myself though.

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