--After fixing this to add a time check to my gui...
local player = game.Players.LocalPlayer
function onchange()
script.Parent.Text = "Rock : "..player.leaderstats.Rock.Value.." Wood : "..player.leaderstats.Wood.Value.." Hunger : %"..player.leaderstats.Hunger.Value.." HP : "..math.floor(player.Character.Humanoid.Health.." TIME : "..game.Lighting.TimeOfDay)
end
player.leaderstats.Hunger.Changed:connect(onchange)
player.leaderstats.Rock.Changed:connect(onchange)
player.leaderstats.Wood.Changed:connect(onchange)
player.Character.Humanoid.Health.Changed:connect(onchange)
game.Lighting.TimeOfDay.Changed:connect(onchange)
--Doesn't show TIME value. |