of     1   

BillTrollberg
#183536558Saturday, February 13, 2016 10:25 PM GMT

What I was hoping to do was, since FilteringEnabled doesn't 100% stop injection Exploits, Is there a way to better help prevent them? #code if(i > u) then print("GetRoasted.exe has started") end
DrHaximus
#183536752Saturday, February 13, 2016 10:28 PM GMT

what do you mean? could you giv an example of what you're trying to prevent, exactly?
AntiFiter
#183537409Saturday, February 13, 2016 10:39 PM GMT

If FE is on, and you set up your game right, not really much else you need to worry about. But if you wanted to: local PresetScripts = {"HealthScript"} ...Backpack.DescendantAdded:connect(function(Instance) if Instance.ClassName == "LocalScript" then -- run through table -- if not find, ban forever end end)
Lua_Basics
#183537536Saturday, February 13, 2016 10:41 PM GMT

^ Location of that script + what kinda local of server?
Happywalker
#183537634Saturday, February 13, 2016 10:42 PM GMT

On the client of course!!! So that the player can adjust the code
BillTrollberg
#183537726Saturday, February 13, 2016 10:44 PM GMT

@Anti So I could make some sort of faux gate to my game. Let's give the example: An Object that is put into each replicated LEGIT script (So none that are injected) and any that don't have it will ban it's owner? #code if(i > u) then print("GetRoasted.exe has started") end
Lua_Basics
#183539253Saturday, February 13, 2016 11:04 PM GMT

^ Exactly
adam1717
#183539378Saturday, February 13, 2016 11:06 PM GMT

Who to say they even respect how objects work?

    of     1