of     1   

Shiba_Shield
#183552379Sunday, February 14, 2016 1:54 AM GMT

I wanted to know how so I can make water particle pop out when the humanoid jumps into the (block) water
mattscy
#183553269Sunday, February 14, 2016 2:07 AM GMT

You can make it so that it clones a custom particle when the water is touched and pastes it where the player's torso position is. local sp = script.Parent local p = --insert water object here local particle = --insert custom particle here sp.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then local c = particle:Clone() c.Parent = hit.Parent.Torso end end) put this script into the water
Shiba_Shield
#183553335Sunday, February 14, 2016 2:08 AM GMT

Oh thanks!
Shiba_Shield
#183554302Sunday, February 14, 2016 2:21 AM GMT

erm I tried that it did not work can you be more specific
mattscy
#183555315Sunday, February 14, 2016 2:33 AM GMT

Make the custom particle beforehand and put it inside the water with enabled set to false & call it "particle". Then try this: local sp = script.Parent sp.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then if hit.Parent.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then local c = sp.particle:Clone() c.Parent = hit.Parent.Torso c.Enabled = true wait(1) c:Destroy() end end end) if theres an error tell me in the reply
Shiba_Shield
#183556455Sunday, February 14, 2016 2:49 AM GMT

Its still not working for me do you think you can maybe link me the model script already done? and I can upload the particle model I want?

    of     1