How do you make a music that can be heard if you're in a certain zone but when you move away the volume remains the same but when you go to another zone e.g. RPG games would be like.
Forest = Foresty music
then theres a gate and when you walk through you will enter another zone and another music?
I do the normal way.
Put a brick and the audio in it then insert the script.
But how do those RPG makers do that? |