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RoblotXRB
#183573943Sunday, February 14, 2016 8:04 AM GMT

How do you make a music that can be heard if you're in a certain zone but when you move away the volume remains the same but when you go to another zone e.g. RPG games would be like. Forest = Foresty music then theres a gate and when you walk through you will enter another zone and another music? I do the normal way. Put a brick and the audio in it then insert the script. But how do those RPG makers do that?
Eyerny
#183574584Sunday, February 14, 2016 8:29 AM GMT

Scripting.
RoblotXRB
#183577784Sunday, February 14, 2016 10:45 AM GMT

YEAH BUT HOW?
RoblotXRB
#183578112Sunday, February 14, 2016 11:03 AM GMT

By the way only you can hear it.
RoblotXRB
#183582391Sunday, February 14, 2016 1:48 PM GMT

bump
KAMIKAZEPOLO
#183634706Monday, February 15, 2016 2:02 AM GMT

There is Region3, although I don't believe there is a event for when a player enters a region. So you'd need to create your own, which may be messy.
SwagCuzYolo
#183635525Monday, February 15, 2016 2:13 AM GMT

brick.Touched
KAMIKAZEPOLO
#183635865Monday, February 15, 2016 2:18 AM GMT

@Swag He already listed it as a something he'd considered

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