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Okudzhava
#183608048Sunday, February 14, 2016 7:46 PM GMT

game.Players.PlayerAdded:connect(function(newPlayer) if newPlayer:IsInGroup(2761550) then if newPlayer.Name == "oddbod610" or "AgentDippy" then newPlayer.TeamColor = BrickColor.new("Camo") else newPlayer.TeamColor = BrickColor.new("Crimson") end end end) this changes the players team, and it all works, except when they spawn they spawn at the spawn for non-group/named players. it sometimes spawns them on the right spawn at death, but sometimes at the nuetral one too.
JarodOfOrbiter
#183608644Sunday, February 14, 2016 7:53 PM GMT

Turn neutral off on everything.
Okudzhava
#183608763Sunday, February 14, 2016 7:55 PM GMT

That didn't work, however I managed to solve it Goto players, turn CharacterAutoLoad off then game.Players.PlayerAdded:connect(function(newPlayer) if newPlayer:IsInGroup(2761550) then if newPlayer.Name == "oddbod610" or "AgentDippy" then newPlayer.TeamColor = BrickColor.new("Camo") newPlayer:LoadCharacter() else newPlayer.TeamColor = BrickColor.new("Crimson") newPlayer:LoadCharacter() end else newPlayer.TeamColor = BrickColor.new("Lapis") newPlayer:LoadCharacter() end end) Posting in case someone else has the same problem in future.

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