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Spectroxis
#183620646Sunday, February 14, 2016 10:49 PM GMT

while wait()do path = game:GetService("PathfindingService"):ComputeRawPathAsync(game.Workspace.End.Position,script.Parent.Torso.Position,500) points = path:GetPointCoordinates() for plr = 0,#points do script.Parent.Humanoid:MoveTo(points[plr]) end end Returns Error : 17:48:52.697 - Argument 1 missing or nil 17:48:52.697 - Script 'Workspace.Player.Script', Line 5 17:48:52.697 - Stack End Why does it not work ?????
cheesecake123456
#183620739Sunday, February 14, 2016 10:50 PM GMT

for plr = 1, #points do
Spectroxis
#183621418Sunday, February 14, 2016 11:00 PM GMT

Does not pathfind correctly though Just goes to 1 point instead of them all

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