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HatLicense
#183648689Monday, February 15, 2016 5:09 AM GMT

p.CFrame = plr.Character.HumanoidRootPart.CFrame*CFrame.Angles(math.random(1,360), 0, 0) *CFrame.new(0,5,0) I want this to basically form a circle around the player on the X axis, but this seems to create it so it goes over and under the player, I want it around the player.. Help?
SwagCuzYolo
#183648743Monday, February 15, 2016 5:10 AM GMT

use a different axis e_e?
gangman67
#183651324Monday, February 15, 2016 5:53 AM GMT

When working with this kind of stuff think of the Axis as a hinge or rod if you attack a part to a rod then spin it Think of what way it would spin. So do what he said and use the Y - Axis
gangman67
#183651365Monday, February 15, 2016 5:54 AM GMT

attach*

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