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Hedr0n
#183704100Monday, February 15, 2016 10:15 PM GMT

How do you do this, I had some ideas but I need confirmation
cheesecake123456
#183704349Monday, February 15, 2016 10:18 PM GMT

The wiki gives a good example: The override allows you to control whether tweens can be interrupted. This will make the GUI will start moving to the right side of the screen, but when it's halfway there it'll start another tween which moves it to the bottom. GUI:TweenPosition(UDim2.new(1, 0, 0, 0), "Out", "Quad", 3, true) wait(1.5) GUI:TweenPosition(UDim2.new(0.5, 0, 1, 0), "Out", "Quad", 3, false)
Zonkman31
#183704531Monday, February 15, 2016 10:20 PM GMT

This is how the command works: TweenPosition([UDim2 Position],[Enum Direction],[Enum Style],[Number Time],[Boolean Override],[Boolean Callback]) So put "true" as the 5th argument to make overridable
Hedr0n
#183707793Monday, February 15, 2016 11:01 PM GMT

I KNOW JESUS, sorry if I wasent clear but I want to make one. Just like this?? threads = {} threads[Part] = NewTween #code while wait(1) and x > madness do x = x - 0.01 end

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