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NPC Scripting
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NPC Scripting
2014Eaglesteeler
Join Date: 2013-11-03
Post Count: 11
#183730577
Tuesday, February 16, 2016 3:03 AM GMT
Okay so, you have a store. NPC Walks in, for a couple of seconds or whatever. Walks out, & disappear. & Different NPC comes & do the same again
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2014Eaglesteeler
Join Date: 2013-11-03
Post Count: 11
#183730783
Tuesday, February 16, 2016 3:05 AM GMT
b
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Philadelphiia
Join Date: 2012-12-12
Post Count: 2828
#183731600
Tuesday, February 16, 2016 3:17 AM GMT
o
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Philadelphiia
Join Date: 2012-12-12
Post Count: 2828
#183731643
Tuesday, February 16, 2016 3:18 AM GMT
I'm working on one right now, XD. Ironic/
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cofunction
Join Date: 2012-12-11
Post Count: 3357
#183731748
Tuesday, February 16, 2016 3:20 AM GMT
Set the Property on the 'Humanoid' called "WalkToPoint" to the point you want your NPC to walk to. Then once it's reached that point delete it. Use the same property but with a different Vector3 position to walk to the store.
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cxcharlie
Join Date: 2009-08-26
Post Count: 1414
#183735026
Tuesday, February 16, 2016 4:08 AM GMT
You would use ^ above and maybe the Pathfinding service
http://www.roblox.com/a-item?id=212802893local
D = Instance.new('RocketPropulsion',me) D.Target = OP D:Fire()
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SwagCuzYolo
Join Date: 2013-10-31
Post Count: 1224
#183735238
Tuesday, February 16, 2016 4:11 AM GMT
just remember if you use walkto, the players can just stand in front of the NPC
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