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2014Eaglesteeler
#183730577Tuesday, February 16, 2016 3:03 AM GMT

Okay so, you have a store. NPC Walks in, for a couple of seconds or whatever. Walks out, & disappear. & Different NPC comes & do the same again
2014Eaglesteeler
#183730783Tuesday, February 16, 2016 3:05 AM GMT

b
Philadelphiia
#183731600Tuesday, February 16, 2016 3:17 AM GMT

o
Philadelphiia
#183731643Tuesday, February 16, 2016 3:18 AM GMT

I'm working on one right now, XD. Ironic/
cofunction
#183731748Tuesday, February 16, 2016 3:20 AM GMT

Set the Property on the 'Humanoid' called "WalkToPoint" to the point you want your NPC to walk to. Then once it's reached that point delete it. Use the same property but with a different Vector3 position to walk to the store.
cxcharlie
#183735026Tuesday, February 16, 2016 4:08 AM GMT

You would use ^ above and maybe the Pathfinding service http://www.roblox.com/a-item?id=212802893local D = Instance.new('RocketPropulsion',me) D.Target = OP D:Fire()
SwagCuzYolo
#183735238Tuesday, February 16, 2016 4:11 AM GMT

just remember if you use walkto, the players can just stand in front of the NPC

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