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spinywind
#183746115Tuesday, February 16, 2016 9:07 AM GMT

Can i Datastore number values like this? local ds = game:GetService("DataStoreService"):GetDataStore("AWP") game.Players.PlayerAdded:connect(function(player) player:WaitForDataReady() local awp = script.Parent if ds:GetAsync("Key" .. player.userId) then awp.Value = ds:GetAsync("Key" .. player.userId) end awp.Changed:connect(function(save) ds:SetAsync("Key" .. player.userId, save) end) end)
spinywind
#183746123Tuesday, February 16, 2016 9:08 AM GMT

Im trying to save Weapons and Maybe this could be the error game.Players.PlayerAdded:connect(function(player) if script.Parent.Value == 1 then game.Lighting["AWP-20"]:Clone().Parent = player.Backpack game.Lighting["AWP-20"]:Clone().Parent = player.StarterGear end end)
spinywind
#183746186Tuesday, February 16, 2016 9:16 AM GMT

wait with number values, do you have to variable the Instance itself or the actual value of the instance..?
vlekje513
#183748366Tuesday, February 16, 2016 11:48 AM GMT

I assume this is a tool, if that's the case - don't use PlayerAdded
spinywind
#183780282Tuesday, February 16, 2016 10:40 PM GMT

It is a tool but what would i use?

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