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Wolfman11127
#183902097Thursday, February 18, 2016 9:36 PM GMT

How do you fire an event in workspace with a script that is also in Workspace? I tried FireServer() and FireClient() I usually use FireServer() is there another way to do it?
eLunate
#183902333Thursday, February 18, 2016 9:40 PM GMT

Wolfman11127
#183903685Thursday, February 18, 2016 10:02 PM GMT

I'm not using a bindable event I'm using a remote event.
powerhotmail123
#183903903Thursday, February 18, 2016 10:06 PM GMT

What do you mean by "another way to do it"? Enjoying your stay at the Scripters Forum? Join this! http://www.roblox.com/My/Groups.aspx?gid=2582784
HumanXerxes
#183903923Thursday, February 18, 2016 10:06 PM GMT

If the event is triggered in workspace, and the script is in workspace, there is no need for remote functions/events. Remote functions/events are for client/server interactions, such as a GUI button (client) opening a door in workspace (server). Does that help?
Wolfman11127
#183904711Thursday, February 18, 2016 10:20 PM GMT

I fixed the problem, making another script in the playergui, and I know that there is no need to fire an event from the server to reach something in the server, but in this rare occasion to fix this bug I had, I needed to fire the vent from the server, it's kind of hard to explain, but yeah.
TaskScheduler
#183904770Thursday, February 18, 2016 10:21 PM GMT

Answer: Dont use FE
HumanXerxes
#183905123Thursday, February 18, 2016 10:27 PM GMT

A game without FE = exploiter heaven
Poine
#183905182Thursday, February 18, 2016 10:28 PM GMT

@HumanXerxes Nope, if you know how to code your anti-exploit its pretty easy.
HumanXerxes
#183905298Thursday, February 18, 2016 10:30 PM GMT

A game without FE = amateur exploiter heaven*
TaskScheduler
#183906648Thursday, February 18, 2016 10:51 PM GMT

Lol no FE actually makes your game more vulnerable in some ways.
HumanXerxes
#183906702Thursday, February 18, 2016 10:53 PM GMT

Could you explain how that's possible..?
eLunate
#183910894Thursday, February 18, 2016 11:53 PM GMT

Being stupid* makes your game more vulnerable. Let's consider this: FE-on * I picked up this money, it's x amount of gold -> Give x amount of gold to player. >> "I picked up this money, it's 999,999,999 of gold" FE-off * I picked up this money, it's gold and it has a value in it. -> Give the amount in the value in the gold, right to that player, because our logic is ridiculous but still on-par with most FE-off devs >> "I say that this money is worth 999,999,999 gold, and I just picked it up"
CrustyCitation5
#183911860Friday, February 19, 2016 12:07 AM GMT

You're trying to fire a server event from a server script? Events were not made for this purpose. They were specifically made to communicate between the local client and the server.
TaskScheduler
#183922300Friday, February 19, 2016 2:48 AM GMT

"Being stupid* makes your game more vulnerable. Let's consider this: FE-on * I picked up this money, it's x amount of gold -> Give x amount of gold to player. >> "I picked up this money, it's 999,999,999 of gold" FE-off * I picked up this money, it's gold and it has a value in it. -> Give the amount in the value in the gold, right to that player, because our logic is ridiculous but still on-par with most FE-off devs >> "I say that this money is worth 999,999,999 gold, and I just picked it up"" Yea so just change the value with the money instead of changing points directly not hard...

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