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ezefrance12
#183913484Friday, February 19, 2016 12:32 AM GMT

So I've run into an issue anything past 1,000,000 studs and anything below -50,000 studs deletes itself. Is there any way around this with out dealing with multiple places. Or is it just hard-coded into the engine? Also, I noticed after 100,000 studs the physics go haywire. Is there any way to deal with this? Any thoughts or suggestions are welcome!
TrustMeImRussian
#183916674Friday, February 19, 2016 1:21 AM GMT

Why would you need 1m+ stuck bricks for...
ezefrance12
#183920365Friday, February 19, 2016 2:19 AM GMT

Space the final frontier... And I don't have the time to learn C# or javascript. It would be nice to have one of the projects I'm starting to work on be bundled into one nice package. I have just played around with the Multiple-place concept, and actually the load time is not as bad as I thought it would be. Unfortunately, that was with no scripts, players, or moving, exploding, or smashing parts. So load times will probably be 15-25+ seconds which is kind of game breaking for me. But I guess I'll cross that road when I get there. Sorry for the long posts I am notorious for doing that.
TrustMeImRussian
#183920642Friday, February 19, 2016 2:23 AM GMT

uses meshes, they dont have limits

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