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xiaoxiao181
#183956276Friday, February 19, 2016 7:50 PM GMT

Before I end up digging myself into a hole that makes me wanna give up rather than fix stuff, if I have a game opened from a file in my studio and I go to test it solo but not online, does FilteringEnabled still apply? So far I've been doing it this way but i've only been testing it solo and haven't published it yet. So far no errors, but if I try it online will it still work?
Voidion
#183956533Friday, February 19, 2016 7:56 PM GMT

Yes, FilteringEnabled works in solo
xiaoxiao181
#183958612Friday, February 19, 2016 8:35 PM GMT

thank you
RainbowStarImpact
#183965491Friday, February 19, 2016 10:25 PM GMT

I had a problem with FilteringEnabled I couldn't make a gui visible when the player touched a brick in game so I had to clone it and put it in the playergui so if you're doing anything like that you have to clone it. All Memories Will Be Lost In Time.
chimmihc
#183966643Friday, February 19, 2016 10:41 PM GMT

Yes FE effects Play(solo) mode. But, it usually isn't noticeable because the server and client are both your computer. You can of course test with the test server mode.
chimmihc
#183966764Friday, February 19, 2016 10:42 PM GMT

"I had a problem with FilteringEnabled I couldn't make a gui visible when the player touched a brick in game so I had to clone it and put it in the playergui so if you're doing anything like that you have to clone it. " No. You have to use local scripts to manipulate GUIs.
xiaoxiao181
#183976111Saturday, February 20, 2016 1:16 AM GMT

yeah i thought it was weird when everything was going swimmingly until i actually published and everything started breaking. that'll teach me not to trust solo play XD
RainbowStarImpact
#183987351Saturday, February 20, 2016 4:22 AM GMT

I tried a local script that didn't work either. All Memories Will Be Lost In Time.
chimmihc
#183989667Saturday, February 20, 2016 5:09 AM GMT

You are stupid af.
RainbowStarImpact
#183994791Saturday, February 20, 2016 7:18 AM GMT

Okay. All Memories Will Be Lost In Time.
santaLover18
#184001623Saturday, February 20, 2016 12:51 PM GMT

Yes Filtering Enabled works in Play Solo mode, it may not be noticeable because your running Client and Server in the same window. If you want a true FE test I would recommend clicking Start Test Server with (1-9) players, this is useful for testing round based games, matchmaking, ect. More here: http://wiki.roblox.com/index.php?title=Security
xiaoxiao181
#184009780Saturday, February 20, 2016 4:19 PM GMT

alright well time for a stupid question... how do i test server? properly i mean. i hit test server and it just opened up a new edit window. ive never actually noticed the test server before
Voidion
#184011081Saturday, February 20, 2016 4:43 PM GMT

xiaoxiao181
#184016124Saturday, February 20, 2016 6:06 PM GMT

:O oooooo ok they don't make these things obvious...
xiaoxiao181
#184028451Saturday, February 20, 2016 9:32 PM GMT

It doesn't seem testing a server is very reliable either. During normal online play my game works great, besides the language settings which don't seem to work except in solo test. during the server test, the server scripts don't seem to run.
xiaoxiao181
#184028478Saturday, February 20, 2016 9:32 PM GMT

my guess is that the ServerScriptService doesn't work during a server test. That would be the only real explanation for this

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