input (in server script):
local TS = game:GetService("TeleportService")
local Players = game:GetService("Players")
local code = TS:ReserveServer(367439562) -- Returns a code
--local players = Players:GetChildren() -- Get a list of all players
local players = {}
for i,v in pairs(game.Players:GetChildren()) do
table.insert(players,#players+1,v)
end
game.Workspace.ServerID.Value=code
while true do
if game.Workspace.GeorgeArrested.Value==true then
--script.Parent.notice.TextButton.Visible=true
wait(3)
--game:GetService("TeleportService"):TeleportToPlaceInstance(367439562)
game:GetService("TeleportService"):TeleportToPrivateServer(367439562,code,players)
end
wait()
end
output (in server output):
TeleportService :: TeleportToPrivateServer must be passed an array of players |