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What im looking for;
>Does what original zombies did
>Less lag
>Efficient
Please reply back if interested; pricing, date to be finished. (please note before hand; when we do the deal, i would like to run a test of the zombies to be sure they do as intended)
To know;
>The zombies dont "Attack" in studio because the player doesnt have the "Alive" value
Script for "alive";
local players = game.Players:getChildren()
for i = 1, #players do
local name = players[i].Name
if players[i].className == "Player" then
local tag = Instance.new("BoolValue")
tag.Name = "Alive"
tag.Parent = players[i].Character
local alreadytookhisturnintheroundofthegame = Instance.new("BoolValue")
alreadytookhisturnintheroundofthegame.Name = "Played"
alreadytookhisturnintheroundofthegame.Parent = players[i]
end
end |
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b1 (dont hate on da bump) |
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If you can define what original zombies did, I'll make what you want and put it up so you can test it. |
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Well;
1. person i can trust
2. I'm aware of their knowledge
3. proof i can trust
4. date to be finished
5. price u want to be payed (no more then 1.5K atm)
6. you will get the "Zombie/Zombie's" to convert to path finding upon the deal |
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Why not just make this yourself? It is fairly simple.
~WilyKit101 |
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roblox has built in pathfinding now
you can't get more efficient than that
and it's super easy too and you shouldn't bother paying anyone for it
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CasualistJoin Date: 2014-06-26 Post Count: 4443 |
I'm not going to pay Ed for this opportunity, I'd rather get paid. |
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I paying someone to CONVERT them. (too lazy rn; also i have reports ;-;) |
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Don't convert them, the old zombies are really bad.
~WilyKit101 |
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Id perfer to convert them. (its supposed to be the way it is)
To do list:
>Animation with zombies (they use welds atm)
>Path finding |
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@Link
The code in them is several years old- think of what you are saying. What they do in say, 300 lines, we can do in 50.
Just remake them, it takes like 20 minutes. It is not really that hard.
~WilyKit101 |
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Paying someone to ATM (also animate) for 5K~ |
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Since I would be risking my time by doing the work first, and you would be risking nothing, it's I who would need to trust you, not the other way around. At that price, though, good luck. |
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For me i don't trust anyone at all, i stick to what i say in deals but ive got trust issues tbh. |
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@RulerOfTheFree I agree with Link's methods. RulerOfTheFree, developers cant just pay up front when scripting and building quality goes all over the place between people. I myself, pay after its made on anything I request as well.
-secretidagent |
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I make most of my stuff, my friend builds (I made my lobby); i script... I come here for help or when im too busy to do things myself. |
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If his method involves seeing the system work before he pays, then I agree with it too. I've done it that way more times than I care to count. The price is just a bit low for me. 'sall good, though. I'm sure he'll work something out with someone. |
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Im a trust worthy person and have done a ton of deals, its the fact i dont trust anyone is the reason i test before i pay ive got the money ATM and if they guy im paying doesn't do it then ill pay someone else. (I wont pay if 1. doesnt work)
Robux: 3,890
Pending sales: 17,000~
Tix: 334 |
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00doggieJoin Date: 2009-07-30 Post Count: 337 |
dude, you already have a game that has zombies following you, why would you want something different |
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1. More accurate
2. Still trying to lower lag as much as possible
3. Make the zombies more efficient and make it a more immersive experience |
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Anyone still willing to try to take it? |
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i changed some variables to make nicer. i can make a variety of landforms!
https://twitter.com/catzilla_again/status/701596714604564480
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ah crap wrong thread sorry
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