of     1   

Symmetrized
#184132088Monday, February 22, 2016 6:18 AM GMT

Here's my script part1 = game.Workspace.Part speed = 4 for i=1, (90/speed) do part2.CFrame = part2.CFrame * CFrame.Angles(0,0.29/speed, 0); wait(0.01) end The script makes one object move, but I have a bunch of parts which makes one door, (most of the parts have mesh in them) and I want it so that when somebody clicks the door the door will open, I have tried just copying the script for each part in the door but that doesn't work. Any suggestions?
Lem0nzzx
#184132152Monday, February 22, 2016 6:21 AM GMT

Try welding the parts together, using a bodyposition to keep it in place, and then simply doing that. ________________________________________________________________________
Lem0nzzx
#184132166Monday, February 22, 2016 6:21 AM GMT

You could also use bodygyro.. ________________________________________________________________________
Symmetrized
#184133423Monday, February 22, 2016 7:08 AM GMT

weird thing is, when I tried to simply repeat the script, only one part moved I checked the properties and all but the properties are the same as the rest, and it's anchored but it still moved. Other parts simply dont work.
Lem0nzzx
#184133485Monday, February 22, 2016 7:10 AM GMT

Hey! Buddy! You there? Can you hear me!? I think we have a weak signal. Look up, for what I have suggested you shall do sir. ________________________________________________________________________
ColdDeveloper
#184133952Monday, February 22, 2016 7:28 AM GMT

You could weld the whole door model to a single brick that is about one block in size that rotates, then the rest of the door should follow. Even if the single brick was invisible and in the doors frame it should work. -|| Don't walk the path someone else made, build your own. ||-
Symmetrized
#184828063Sunday, March 06, 2016 1:01 AM GMT

forum close

    of     1