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RoyStanford
#184274406Thursday, February 25, 2016 12:28 AM GMT

Is it a good idea for me to use just one RemoteEvent object in my game to handle all event communication between the server and client? I'd just set the first parameter to always be some sort of key to identify what the event needs to do. My only hesitation is that perhaps using only one RemoteEvent would result in that object being used too much by the game? I'm not sure if this would cause problems.
MetallicFrog
#184275936Thursday, February 25, 2016 12:58 AM GMT

You can't use one specific object too much, but you can make too many overall calls (like 100 per second would be a lot for the game to handle) and it can cause throttling. -MetallicFrog | 15,000 posts | Scripter | Builder |
Dummiez
#184276542Thursday, February 25, 2016 1:08 AM GMT

Yes, yes it can c: just don't make it too fast
MetallicFrog
#184276617Thursday, February 25, 2016 1:09 AM GMT

@Dummiez Yo man I love your games. I spent my robux on the ore claim recently. I'll continue to drop some cash, but things are breaking and I don't want to pay for a broken game :( -MetallicFrog | 15,000 posts | Scripter | Builder |
RoyStanford
#184277721Thursday, February 25, 2016 1:29 AM GMT

Thanks guys, that helps a lot.

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