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electricpretzel0
#184275380Thursday, February 25, 2016 12:48 AM GMT

Hi guys, I'm having trouble. My bunny mesh keeps facing the wrong way when I make it sit on my shoulder. Here's the script. function createWeld(p1, p2, model, cframe) local weld=Instance.new("ManualWeld", model) weld.Part0=p1 weld.Part1=p2 weld.C0=(p2.CFrame*cframe):inverse()*p1.CFrame //HELP weld.C1=(p1.CFrame*cframe):inverse()*p2.CFrame //Idk much about this end game.Players.PlayerAdded:connect(function(ply) ply.CharacterAppearanceLoaded:connect(function(char) local group=Instance.new("Model",char) group.Name="Bunny" local body=game.Workspace["Light Bunny"].Body:Clone() body.Parent=group body.Anchored=false local eye=game.Workspace["Light Bunny"].Eye:Clone() eye.Parent=group eye.Anchored=false createWeld(body,char:findFirstChild("Torso"),group,CFrame.new(1,-1.55,0)*CFrame.Angles(math.pi,-math.pi,math.pi)) //Important call to the function createWeld(eye,body,group,CFrame.new(0,-1,0)) end) end)
ReallyExpensive
#184286929Thursday, February 25, 2016 4:21 AM GMT

why does it say you quit? #code print("lol im batman")
electricpretzel0
#184302839Thursday, February 25, 2016 4:47 PM GMT

Is that supposed to be an answer to my problem?
electricpretzel0
#184306209Thursday, February 25, 2016 6:19 PM GMT

bump
electricpretzel0
#184306603Thursday, February 25, 2016 6:30 PM GMT

bbb
electricpretzel0
#184325351Friday, February 26, 2016 12:03 AM GMT

How can I get an object to weld to my torso at ANY angle/CFrame I want?
Gang_Signs
#184326613Friday, February 26, 2016 12:19 AM GMT

ok 1 Test
electricpretzel0
#184376942Saturday, February 27, 2016 1:19 AM GMT

help

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