|
Is there a way to detect when a player injects a dll |
|
|
Not really. Roblox wouldn't give you access to stuff this low-level in Roblox. Besides, it's Roblox's job, not yours.
|
|
|
To be honest, if they gave that out, then people would be able to figure out how to bypass it more easily. But there are still ways to detect if a player is hacking (depending on what it is you're detecting). You can check their speed, health, humanoid stats, outrages numbers, client sync, etc.
~MightyDantheman |
|
DarkenusJoin Date: 2014-07-17 Post Count: 1997 |
LOLOLOLOL
lua does not have capabilities to do so. that is an external thing, and external things are never allowed at roblox.
its like saying i want their ip, TMI m8 |
|
|
#code print("No, there is not a way.")
-MetallicFrog | 15,000 posts | Scripter | Builder | |
|
AetricityJoin Date: 2012-03-29 Post Count: 51079 |
I don't believe you can do that with ROBLOX lua. |
|
|
For the record, ROBLOX doesn't allow many things, yet many people get around that. Leechers are the only reason why ROBLOX is able to patch everything. As for getting people's IP, you may not be able to get it directly from them, but you can get it through the server. Though, ROBLOX is extremely protective of that, so it's not as easy as it sounds.
~MightyDantheman |
|
AetricityJoin Date: 2012-03-29 Post Count: 51079 |
I believe though with the new HttpService it could actually be easier to inject scripts that return everyone's IP in the server, though I'm horribly uninformed on Httpservice and all that so maybe not. |
|
cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
You can only use HttpService server-sided, so the only IP you can get is the server's. |
|
|
But... Because the server does have an IP, if you trace the server's IP, could you not access and view all active connections with that server (aka, find other people's IPs)?
~MightyDantheman |
|
|
^Each client's information should be encrypted and if not shame on ROBLOX.
-MetallicFrog | 15,000 posts | Scripter | Builder | |
|
cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
"But... Because the server does have an IP, if you trace the server's IP, could you not access and view all active connections with that server (aka, find other people's IPs)?"
No, why would that make it possible? It's a client-server model, your client is practically unaware that the server is communicating with other clients. |
|
|
Once you connect to the server's IP (which would involve getting access into it, which isn't exactly easy), you can simply list all active connections. Doing this remotely is near impossible without running RATs on the server, which is a whole other story.
~MightyDantheman |
|
|
Well I'm trying to detect kick and bans(in PS)
|
|
darthpyroJoin Date: 2009-08-18 Post Count: 3569 |
There is absolutely no way to detect when the user injects a dll. There. Let the thread rest. |
|
ThedagzJoin Date: 2012-03-10 Post Count: 798 |
If your trying to get rid of exploits Filtering Enable is the way to go
Filtering Enable cuts the connection between Server and Client
A basic way of saying this is the Client can no longer give information to the server and the server can only give information to the clients
Keep in mind that Filtering Enable is not a script or a code its a Option in stuido
However after turning it off most of your scripts if not all will break so you have to code it where your scripts work with FE turned on "Remote Events" |
|
ThedagzJoin Date: 2012-03-10 Post Count: 798 |
^ However after turning it on*** |
|
DarkenusJoin Date: 2014-07-17 Post Count: 1997 |
sadly other exploits such as walkspeed and noclip and what not STILL work after FE.
Thus comes the part where you make your own anti-exploit. |
|
|
Which you can either get one from someone, or make it yourself. Exploits are honestly not that big of a deal of you can block most of them. If you have an anti-exploit script, your only problem is exploits within your own exploits, of which you'll have to patch yourself.
~MightyDantheman |
|
|
|
Whether or not you're telling the truth (idc), the majority of people who exploit on ROBLOX, have no idea what a VPN is, how to get one, and barely understand how their exploit works to begin with.
~MightyDantheman |
|
cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
Nor do you. |
|
|
VPNs won't help you passed an account ban, either way (either on a game, or on ROBLOX).
~MightyDantheman |
|
|
VPNs are the best things since the invention of the light bulb |
|
|
won't help you get passed*
~MightyDantheman |
|