of     1   

Weirdraidercs35
#184525250Monday, February 29, 2016 4:56 AM GMT

^
cntkillme
#184525395Monday, February 29, 2016 4:59 AM GMT

GUIs? There's no single answer. It's like asking "how do I draw" lol
Weirdraidercs35
#184526133Monday, February 29, 2016 5:14 AM GMT

should i use scale or pixels ?
cntkillme
#184526174Monday, February 29, 2016 5:15 AM GMT

Depends on the situation, a lot of the times you might use a mixture of both.
ADM1RA1AB0RTION
#184526206Monday, February 29, 2016 5:16 AM GMT

A lot of people like Material design, try looking into it. You should use scale.
Darkenus
#184526219Monday, February 29, 2016 5:16 AM GMT

I like scale because it resizes to fit ones screen accordingly.
izzatnasruna
#184526251Monday, February 29, 2016 5:17 AM GMT

A mix of both is better. --IMO It's all matter of preferences and how you make them.
Weirdraidercs35
#184526531Monday, February 29, 2016 5:23 AM GMT

how do you do Material design in roblox ?
izzatnasruna
#184526610Monday, February 29, 2016 5:25 AM GMT

j00 skript
drahsid5
#184526637Monday, February 29, 2016 5:26 AM GMT

Scale isn't always the best choice.
izzatnasruna
#184526684Monday, February 29, 2016 5:27 AM GMT

^ Yes, I agree. You would want a frame to be the exact same size for all players.
Weirdraidercs35
#184526928Monday, February 29, 2016 5:33 AM GMT

ty, so far i had only been using scale and i will try to change that now.
Aspherix
#184530303Monday, February 29, 2016 7:28 AM GMT

Use every single possible conbiation, then decide what's the best one.
TickerOfTime
#184535536Monday, February 29, 2016 2:35 PM GMT

how u doit is dont b trash
WoolHat
#184540296Monday, February 29, 2016 5:28 PM GMT

I usually make background components (menu frames, other stuff menu-y) as scale. For buttons and sub components I prefer to use scaling horizontally, and offset vertically. But it's entirely a preference thing. And you need to understand how scale and offset affect one another before you can really know what to do.

    of     1