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Soybeen
#184543581Monday, February 29, 2016 7:02 PM GMT

If the game I created would be seeing an average of 50 online players, how great is the risk of invasion/exploitation if FE is disabled?
Aspherix
#184543629Monday, February 29, 2016 7:04 PM GMT

Pretty small, though if you plan on getting more visits, you should enable Filtering.
ThomasChabot
#184543699Monday, February 29, 2016 7:06 PM GMT

It'd become a hacker homeland!1 http://www.roblox.com/Gretzky-item?id=369637787
Soybeen
#184543717Monday, February 29, 2016 7:06 PM GMT

What are the possible negative outcomes of neglecting FE?
Soybeen
#184543741Monday, February 29, 2016 7:07 PM GMT

L2k what on earth did you do to your name?
ThomasChabot
#184543767Monday, February 29, 2016 7:07 PM GMT

Aspherix
#184543778Monday, February 29, 2016 7:08 PM GMT

Your game not hitting front page.
Soybeen
#184543784Monday, February 29, 2016 7:08 PM GMT

Where on earth is your CC?
ThomasChabot
#184543801Monday, February 29, 2016 7:09 PM GMT

I still own cc I haven't worn it in a while tho :o Idk I luv my cap c: http://www.roblox.com/Gretzky-item?id=369637787
Soybeen
#184543820Monday, February 29, 2016 7:09 PM GMT

ty @uniquefire
Game_Design
#184543836Monday, February 29, 2016 7:09 PM GMT

Without FE on, - Client has full ability to mess with the server (Destroy maps, values, just kill the game in general), with the exception of ServerStorage and ServerScriptService
HarrySnotte
#184543872Monday, February 29, 2016 7:10 PM GMT

If your game is still in early development, I see no reason in disabling FE. It's indeed a bit harder to work with, but the benefits are definatly worth it. Not only because it protects from pretty much any hacker, but also because you can do awesome stuff on the client side with it. There are actually scripts in free models that work like an anti-virus program, but for exploiters. Although, I wouldn't rely on these scripts as much as I'd rely on FE.
Soybeen
#184543948Monday, February 29, 2016 7:12 PM GMT

I figured as much, just weighing the cost versus the benefit. Thanks for input.
SkelectroTM
#184544140Monday, February 29, 2016 7:18 PM GMT

If the benefit is having an actual playable game, the cost is relatively small.
Soybeen
#184544280Monday, February 29, 2016 7:22 PM GMT

Problem is I have to learn how to use RemoteEvents/RemoteFunctions. I've never been very handy with those.
ThomasChabot
#184544372Monday, February 29, 2016 7:25 PM GMT

They're pretty easy to use The hardest part about it is the syntax ('cause its like the only callback in Lua?!) but you can pretty much just copy it off the wiki Then you just use it like anything else http://www.roblox.com/Gretzky-item?id=369637787
Daftcube
#184545890Monday, February 29, 2016 8:07 PM GMT

In my opinion, writing without Filtering Enabled is considered a _bad_scripting/coding_practice_. It keeps place visit count scalable in the event that you reach popularity. If not, you still learn about client-server functionality, which is the basics of networking.
TimeTicks
#184545960Monday, February 29, 2016 8:09 PM GMT

Use FE. No excuses.
SkelectroTM
#184546128Monday, February 29, 2016 8:14 PM GMT

^
spinywind
#184546891Monday, February 29, 2016 8:33 PM GMT

no FE = Twisted Murderer Huehuehuehuehuehue.... hi there
Syndir
#184546981Monday, February 29, 2016 8:35 PM GMT

filteringenabled doesn't make your game any more secure unless you actually do the 'netcode' properly... for example, don't have a remote event like CreateItem because that's just stupid
Soybeen
#184547009Monday, February 29, 2016 8:36 PM GMT

What do you mean by netcode?
Syndir
#184547992Monday, February 29, 2016 8:59 PM GMT

netcode as in the remoteevents/functions sending between client and server. for example, if a game like WoW had a packet to send that creates an item in the inventory, the game would be ruined. instead, this should be handled on the server.
Soybeen
#184548162Monday, February 29, 2016 9:02 PM GMT

Is there any place in particular I should be saving my RemoteEvents and RemoteFunctions? Will it vary, or will I typically have one location/dump for them all?
Syndir
#184548238Monday, February 29, 2016 9:04 PM GMT

i recommend something like ReplicatedStorage

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