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How to use Scale? [Position a GUI/FRAME]
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How to use Scale? [Position a GUI/FRAME]
Xonious
Join Date: 2009-01-01
Post Count: 1820
#184550427
Monday, February 29, 2016 9:48 PM GMT
I've heard you use that to always make the GUI resize to the screen's size. How? Bump
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Zecrit
Join Date: 2013-01-24
Post Count: 2618
#184550481
Monday, February 29, 2016 9:49 PM GMT
Step 1: Find the scale property. Step 2: Add numbers. Step 3: profit.
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eLunate
Join Date: 2014-07-29
Post Count: 13268
#184550681
Monday, February 29, 2016 9:53 PM GMT
Scale is the 1st and 3rd part of the UDim2, and is a percentage of the screen space in the given dimension. It's not out of 100, it's out of 1
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Xonious
Join Date: 2009-01-01
Post Count: 1820
#184550807
Monday, February 29, 2016 9:56 PM GMT
How do I make it work with the screen of the player? Could I use a script that always resizez it? Bump
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eLunate
Join Date: 2014-07-29
Post Count: 13268
#184550888
Monday, February 29, 2016 9:57 PM GMT
No, you just use it as a fraction of the screen size and it will always stay proportional to the screen size on that axis.
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Zecrit
Join Date: 2013-01-24
Post Count: 2618
#184550913
Monday, February 29, 2016 9:58 PM GMT
It scales relative to the screen size automatically.
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PureConcept
Join Date: 2014-02-15
Post Count: 2838
#184552874
Monday, February 29, 2016 10:32 PM GMT
Don't people usually have problems with offset not scale lol
http://www.roblox.com/mne-item?id=374063815
#code "Oh, did I die again?"
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