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Xonious
#184550427Monday, February 29, 2016 9:48 PM GMT

I've heard you use that to always make the GUI resize to the screen's size. How? Bump
Zecrit
#184550481Monday, February 29, 2016 9:49 PM GMT

Step 1: Find the scale property. Step 2: Add numbers. Step 3: profit.
eLunate
#184550681Monday, February 29, 2016 9:53 PM GMT

Scale is the 1st and 3rd part of the UDim2, and is a percentage of the screen space in the given dimension. It's not out of 100, it's out of 1
Xonious
#184550807Monday, February 29, 2016 9:56 PM GMT

How do I make it work with the screen of the player? Could I use a script that always resizez it? Bump
eLunate
#184550888Monday, February 29, 2016 9:57 PM GMT

No, you just use it as a fraction of the screen size and it will always stay proportional to the screen size on that axis.
Zecrit
#184550913Monday, February 29, 2016 9:58 PM GMT

It scales relative to the screen size automatically.
PureConcept
#184552874Monday, February 29, 2016 10:32 PM GMT

Don't people usually have problems with offset not scale lol http://www.roblox.com/mne-item?id=374063815 #code "Oh, did I die again?"

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