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Kramer777
#184814165Saturday, March 05, 2016 9:16 PM GMT

On the join of a player, get the new player that joined's username and copy it into the severscriptstorage? I'm TNT http://www.roblox.com/T-N-T-ACDC-item?id=145486186
Kramer777
#184814272Saturday, March 05, 2016 9:18 PM GMT

cofunction
#184814309Saturday, March 05, 2016 9:18 PM GMT

game.Players.PlayerAdded:connect(function(player) local value = Instance.new("StringValue", game.ServerStorage) value.Name = player.Name value.Value = player.Name end)
Kramer777
#184815685Saturday, March 05, 2016 9:37 PM GMT

So would that save even when the player leaves? I'm TNT http://www.roblox.com/T-N-T-ACDC-item?id=145486186
cofunction
#184815760Saturday, March 05, 2016 9:38 PM GMT

Yes until the server closes.
Kramer777
#184815806Saturday, March 05, 2016 9:39 PM GMT

I want it to save even when the server closes. How would I do that? I'm TNT http://www.roblox.com/T-N-T-ACDC-item?id=145486186
cofunction
#184815857Saturday, March 05, 2016 9:39 PM GMT

FlyNormal
#184815931Saturday, March 05, 2016 9:41 PM GMT

Kramer777
#184816878Saturday, March 05, 2016 9:57 PM GMT

Datastore. Yeah that's what I want. I'm TNT http://www.roblox.com/T-N-T-ACDC-item?id=145486186
Kramer777
#184819503Saturday, March 05, 2016 10:42 PM GMT

Following the instruction I'd do something like...? I'm TNT http://www.roblox.com/T-N-T-ACDC-item?id=145486186
Kramer777
#184824331Sunday, March 06, 2016 12:02 AM GMT

e_Scriph
#184825557Sunday, March 06, 2016 12:24 AM GMT

To save it after the server closes, you need to use datastorage. If you want it like that for eternity(regardless of what happens to the game), make a custom server with a api to do so

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