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Character Scaling killing people in FE?
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Character Scaling killing people in FE?
Soybeen
Join Date: 2010-02-17
Post Count: 21462
#185141689
Friday, March 11, 2016 6:15 PM GMT
This must have something to do with the joints being made. I've been told that the issue might be caused by the "for i,v in pairs" bit. Not sure why that would be, but if anyone has an idea, let me know! http://pastebin.com/dkZr7Ji2
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TimeTicks
Join Date: 2011-04-27
Post Count: 27115
#185141789
Friday, March 11, 2016 6:18 PM GMT
Fe would have nothing to do with it. Just be sure to makejoints()
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PureConcept
Join Date: 2014-02-15
Post Count: 2838
#185142069
Friday, March 11, 2016 6:27 PM GMT
Server side not client #code "Lua ~ PHP ~ CSS ~ HTML for me at least."
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PureConcept
Join Date: 2014-02-15
Post Count: 2838
#185142092
Friday, March 11, 2016 6:28 PM GMT
nvm #code "Lua ~ PHP ~ CSS ~ HTML for me at least."
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Soybeen
Join Date: 2010-02-17
Post Count: 21462
#185306146
Monday, March 14, 2016 4:47 AM GMT
Considering this works absolutely fine when FE is disabled, I'm willing to bet FE has something to do with the process.
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Soybeen
Join Date: 2010-02-17
Post Count: 21462
#185306173
Monday, March 14, 2016 4:47 AM GMT
@os_time: client handles character creation
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morashsPeasant
Join Date: 2011-01-06
Post Count: 4944
#185308681
Monday, March 14, 2016 6:07 AM GMT
Most likely something to do with joints not replicating over FE.. Move it over to the server it'll work
http://www.roblox.com/Scaler-item?id=382188394
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