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clxr
#185164623Saturday, March 12, 2016 1:43 AM GMT

is there anyway to improve server-client communication instead of the split second lag in remotefunctions and events? im just here so i dont get fined
KLGA
#185164700Saturday, March 12, 2016 1:44 AM GMT

Nope, there's always going to be some delay in between the client and server, nothing you can do to fix it.
foreverpower
#185165053Saturday, March 12, 2016 1:50 AM GMT

Yes, you can compensate for the lag between the client and server. This is a good guide on how to do so: http://www.gabrielgambetta.com/fpm1.html
chimmihc
#185165070Saturday, March 12, 2016 1:50 AM GMT

You can get better internet and move closer to the server location.
foreverpower
#185165179Saturday, March 12, 2016 1:52 AM GMT

^ Not really what he was asking, or at least not what he meant to ask.
KLGA
#185165243Saturday, March 12, 2016 1:53 AM GMT

Except for that^ My answer was more oriented towards ROBLOX's client-server stuff.
foreverpower
#185165358Saturday, March 12, 2016 1:55 AM GMT

The guide I posted isn't specific to Roblox, but the concepts in the guide are the same that you would use within Roblox.

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