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clxr
Join Date: 2012-06-30
Post Count: 411
#185164623
Saturday, March 12, 2016 1:43 AM GMT
is there anyway to improve server-client communication instead of the split second lag in remotefunctions and events? im just here so i dont get fined
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KLGA
Join Date: 2014-04-19
Post Count: 2571
#185164700
Saturday, March 12, 2016 1:44 AM GMT
Nope, there's always going to be some delay in between the client and server, nothing you can do to fix it.
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foreverpower
Join Date: 2011-02-05
Post Count: 5578
#185165053
Saturday, March 12, 2016 1:50 AM GMT
Yes, you can compensate for the lag between the client and server. This is a good guide on how to do so: http://www.gabrielgambetta.com/fpm1.html
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chimmihc
Join Date: 2014-09-01
Post Count: 17143
#185165070
Saturday, March 12, 2016 1:50 AM GMT
You can get better internet and move closer to the server location.
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foreverpower
Join Date: 2011-02-05
Post Count: 5578
#185165179
Saturday, March 12, 2016 1:52 AM GMT
^ Not really what he was asking, or at least not what he meant to ask.
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KLGA
Join Date: 2014-04-19
Post Count: 2571
#185165243
Saturday, March 12, 2016 1:53 AM GMT
Except for that^ My answer was more oriented towards ROBLOX's client-server stuff.
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foreverpower
Join Date: 2011-02-05
Post Count: 5578
#185165358
Saturday, March 12, 2016 1:55 AM GMT
The guide I posted isn't specific to Roblox, but the concepts in the guide are the same that you would use within Roblox.
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