It's only slightly less proportional to your rates, yet in your favor by not much. This allows a more accessible way of purchasing your currency for most users in the post-tix era.
Considering tix will be removed, not a lot of low income players will want to purchase your lowest setting of 400 robux to buy a single 10 robuck outfit and 50 robuck hat. With excess virtual currency your buyer will be left feeling as if they wasted money on their purchase with excess virtual cash they never intended on spending thus leaving your potential customer to feel less apt towards future Robux investments.
After all, would you rather spend a dollar to buy an outfit or five dollars just to do the same thing? |