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preztonizer
#185912311Wednesday, March 23, 2016 8:53 PM GMT

Im trying to cast a ray directly up with no end point, but from a start point. How can i do this? I am the god. God god god ga-ga-ga-gagad.
preztonizer
#185914475Wednesday, March 23, 2016 9:28 PM GMT

bump I am the god. God god god ga-ga-ga-gagad.
preztonizer
#185916084Wednesday, March 23, 2016 9:53 PM GMT

bump I am the god. God god god ga-ga-ga-gagad.
Dr_Doge
#185916877Wednesday, March 23, 2016 10:04 PM GMT

I'm pretty sure that would be useless, or crash you. Parts have a certain limit to their size, and the world keeps going on forever up.
IA_BI
#185917050Wednesday, March 23, 2016 10:07 PM GMT

Or you could make that it increases when someone goes near it's endpoint
script_frog
#185917683Wednesday, March 23, 2016 10:15 PM GMT

you would just make it go upward really high, it's impossible to have it be infinite
preztonizer
#185917982Wednesday, March 23, 2016 10:19 PM GMT

i need a ray, to go up. I am the god. God god god ga-ga-ga-gagad.
script_frog
#185918011Wednesday, March 23, 2016 10:19 PM GMT

then you make the endpoint up you dingus
preztonizer
#185918219Wednesday, March 23, 2016 10:22 PM GMT

well i dont know, im using this to check if a player is outdoors, or undersomething etc I am the god. God god god ga-ga-ga-gagad.
preztonizer
#185918273Wednesday, March 23, 2016 10:23 PM GMT

nvm Ray.new(brick.Position, Vector3.new(0,999,0)) I am the god. God god god ga-ga-ga-gagad.

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