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Im trying to cast a ray directly up with no end point, but from a start point. How can i do this?
I am the god. God god god ga-ga-ga-gagad. |
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bump
I am the god. God god god ga-ga-ga-gagad. |
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bump
I am the god. God god god ga-ga-ga-gagad. |
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Dr_DogeJoin Date: 2011-12-07 Post Count: 645 |
I'm pretty sure that would be useless, or crash you.
Parts have a certain limit to their size, and the world keeps going on forever up. |
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IA_BIJoin Date: 2016-03-16 Post Count: 402 |
Or you could make that it increases when someone goes near it's endpoint |
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you would just make it go upward really high, it's impossible to have it be infinite |
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i need a ray, to go up.
I am the god. God god god ga-ga-ga-gagad. |
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then you make the endpoint up you dingus |
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well i dont know, im using this to check if a player is outdoors, or undersomething etc
I am the god. God god god ga-ga-ga-gagad. |
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nvm Ray.new(brick.Position, Vector3.new(0,999,0))
I am the god. God god god ga-ga-ga-gagad. |
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