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IlluminatiCat
#185918973Wednesday, March 23, 2016 10:35 PM GMT

I'm using Humanoid.CameraOffset to change the position of the camera, and it works, however when roblox performs the raycast to check if theres an object in between the camera and the head of the player, it assumes that the camera is in the same position as it was before the CameraOffset was applied. Is there a way I can edit the default camera script to alter the location of the camera/remove the raycast all together
IlluminatiCat
#185919893Wednesday, March 23, 2016 10:52 PM GMT

bump ps does the word camera scare off most people?
IlluminatiCat
#185920304Wednesday, March 23, 2016 10:58 PM GMT

bump
IlluminatiCat
#185921095Wednesday, March 23, 2016 11:10 PM GMT

bump
lateregistration
#185921237Wednesday, March 23, 2016 11:13 PM GMT

yeah
IlluminatiCat
#185921541Wednesday, March 23, 2016 11:18 PM GMT

Anyone?
M4LLARD
#185921716Wednesday, March 23, 2016 11:21 PM GMT

it would help if you posted your code. My guess is that you have created the ray once, and then used the same ray to check if something is in the way. Are you changing the ray everytime the camera changes?
IlluminatiCat
#185925928Thursday, March 24, 2016 12:27 AM GMT

I'm just going off of the normal shift-lock with a CameraOffset, other than that, its all normal. There's just so much clipping

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